Full notes
Full StaudSoft's Synthetic World Beta update
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What changed
- Fixes
- Compatibility
StaudSoft's Synthetic World Beta changes
Now most of the visual bugs in the trees are resolved:
I will upload an unstable release as soon as possible.
And I implemented several AI algorithms that will drive the city generation:
- A* Planning - Alpha-Beta Adversary Search - Monte Carlo Tree Search
Except for the first one these algorithms are normally used in Chess AI / Go. I am excited to see how they work out.
The first tests will be on a small landscape of several hundred meters.
Source
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