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Steam News10 January 20206y ago

Tweet: AI and Forests

Now most of the visual bugs in the trees are resolved: I will upload an unstable release as soon as possible.

Full notes

Full StaudSoft's Synthetic World Beta update

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What changed

1 fix0 additions1 change0 removals
  • Fixes
  • Compatibility
fixedNow most of the visual bugs in the trees are resolved:
changedA* Planning - Alpha-Beta Adversary Search - Monte Carlo Tree Search

StaudSoft's Synthetic World Beta changes

fixedNow most of the visual bugs in the trees are resolved:
changedA* Planning - Alpha-Beta Adversary Search - Monte Carlo Tree Search

Now most of the visual bugs in the trees are resolved:

I will upload an unstable release as soon as possible.

And I implemented several AI algorithms that will drive the city generation:

- A* Planning - Alpha-Beta Adversary Search - Monte Carlo Tree Search

Except for the first one these algorithms are normally used in Chess AI / Go. I am excited to see how they work out.

The first tests will be on a small landscape of several hundred meters.

Source

Steam News / 10 January 2020

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