Repeated intro
What changed
0 fixes0 additions1 change0 removals
changed[BUG FIX] Exiting to main menu before first expansion no longer breaks the quick travel and Vesta UI - [BUG FIX] Research station UI text has been fixed - [BUG FIX] Prestige requirements no longer reset upon exiting the game (prestige points are now hard-capped at 11 for the demo) - [BUG FIX] Solar panels and dyson swarm are not rendered above the Star anymore (please let me know if anyone is still encountering this bug after updating to v0.4.5!) - [BUG FIX] If game was muted previously, it no longer plays the music for a second upon reopening the game before muting - [QOL CHANGE] UI buttons for Hephaestus have been rearranged so that fuel burst is on top - [BALANCING] Clicking and holding Asteroid Mining station now gives an appropriate boost to resource gain - [BALANCING] Base resource gain boost from Metals Satellites is now 200% instead of 100% - [BALANCING] Expansion requirements for common metals have been increased to compensate for satellite boost There will be a full balancing pass this week, so expect another update later in the week (likely Thursday!) Tentatively, I'm aiming to release the demo on Steam on February 9th, so please stay tuned, and provide feedback to make sure I can release the best and most polished demo possible!!
Starvester changes
changed[BUG FIX] Exiting to main menu before first expansion no longer breaks the quick travel and Vesta UI - [BUG FIX] Research station UI text has been fixed - [BUG FIX] Prestige requirements no longer reset upon exiting the game (prestige points are now hard-capped at 11 for the demo) - [BUG FIX] Solar panels and dyson swarm are not rendered above the Star anymore (please let me know if anyone is still encountering this bug after updating to v0.4.5!) - [BUG FIX] If game was muted previously, it no longer plays the music for a second upon reopening the game before muting - [QOL CHANGE] UI buttons for Hephaestus have been rearranged so that fuel burst is on top - [BALANCING] Clicking and holding Asteroid Mining station now gives an appropriate boost to resource gain - [BALANCING] Base resource gain boost from Metals Satellites is now 200% instead of 100% - [BALANCING] Expansion requirements for common metals have been increased to compensate for satellite boost There will be a full balancing pass this week, so expect another update later in the week (likely Thursday!) Tentatively, I'm aiming to release the demo on Steam on February 9th, so please stay tuned, and provide feedback to make sure I can release the best and most polished demo possible!!
Playtest build v0.4.5 is live now! Here is the changelog:
[BUG FIX] Exiting to main menu before first expansion no longer breaks the quick travel and Vesta UI - [BUG FIX] Research station UI text has been fixed - [BUG FIX] Prestige requirements no longer reset upon exiting the game (prestige points are now hard-capped at 11 for the demo) - [BUG FIX] Solar panels and dyson swarm are not rendered above the Star anymore (please let me know if anyone is still encountering this bug after updating to v0.4.5!) - [BUG FIX] If game was muted previously, it no longer plays the music for a second upon reopening the game before muting - [QOL CHANGE] UI buttons for Hephaestus have been rearranged so that fuel burst is on top - [BALANCING] Clicking and holding Asteroid Mining station now gives an appropriate boost to resource gain - [BALANCING] Base resource gain boost from Metals Satellites is now 200% instead of 100% - [BALANCING] Expansion requirements for common metals have been increased to compensate for satellite boost There will be a full balancing pass this week, so expect another update later in the week (likely Thursday!) Tentatively, I'm aiming to release the demo on Steam on February 9th, so please stay tuned, and provide feedback to make sure I can release the best and most polished demo possible!!
See you all soon, - Shaun (dev)