Full notes
Full Starvester update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Fixes
- UI and audio
Starvester changes
Thank you for your patience while I roll out the updates with the requested fixes and changes!
The most requested feedback so far has been about: bug fixes, reducing idling time and giving more clarity to the player.
To that extent, I've just pushed the v1.0.4 update with the following changes:
Fixes:
Titanium requirement for expansion (at Pistol Star) has now been removed
Triton's Eye Satellite cost no longer freezes when discount is maxed
Integer Overflow at Aeolus has fixed by putting a hard cap on costs = 1 Quintillion resources (for now)
Loss of drones while loading game - a potential fix has been put in place
Balancing changes:
Star Dust requirement for expansions have been reduced
Proxima Ares upgrades have been extended so Star Dust can be collected faster
Population requirement for expansions have been reduced
Black Hole - Population requirements have been reduced
Black Hole - Requirement for detonation has been reduced
Neutron Stars - upgrades scaling has been reduced
Max Drone limits at Vesta and Triton's Eye have been increased from 200 to 300 (for now)
Buying Trades at Cybele cost have been increased from 1 Spyce to 2
QOL changes:
Numbers now shown on progress bars on Cindermoon and Black Hole
Golden Asteroids now look more golden (instead of orange lol)
I know that these changes will not fix every issue and there's more that needs to be done. I'm also reading every feedback so please be assured that I'll get to your suggestions eventually. But while I work on those, hopefully these changes result in a smoother experience for your next run!
This update has had quite a few changes so please let me know if there's anything that isn't working correctly after this update that used to before. Also please let me know if you're still encountering any of the issues that this update should have fixed! (especially about the loss of drones when loading in)
Please keep the feedback coming :)
On another note, I wanted to quickly say another thank you, as we've reached over 40,000 players in less than a week! This is such an amazing response, and such huge motivation for me to keep making the game better and making more games! <3
See you all soon!
Shaun (dev)
Source
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