Repeated intro
What changed
1 fix0 additions0 changes0 removals
fixed[BUG FIX] Sometimes the research upgrades for Vesta didn't appear for some players. This has now been fixed by making them visible from the first expansion. Please let me know if they don't show up for you! (Sorry Orbital Potato!) - [BUG FIX] The auto-indicators-disable feature is removed, since it's unreliable in its current state - [BUG FIX] Precious metals calculations have been fixed so converting gold -> iridium, platinum -> rhodium and ruthenium -> palladium will not result in lowering of resources - [QOL CHANGE] Research Points generation per second is now visible on the Research Station UI - [QOL CHANGE] Brittlerock UI has been reworked a bit to make it more clear and to avoid overlapping text - [QOL CHANGE] Satellite tooltips on Brittlerock have been updated to make them more clear - [QOL CHANGE] Ceryx UI now shows Compressed Gas generation per second - [QOL CHANGE] Ceryx upgrade buttons for speed and amount have their positions swapped to match other planets (Thanks KatherineOfSky for this suggestion!) - [BALANCING] Hephaestus bursts have been nerfed for Ore (0.25x) and Gas (0.4x) - [BALANCING] Satellite cost scaling has been reduced (2x -> 1.8x) - [BALANCING] Cost scaling has been increased for Rhodium (1.05x -> 1.1x) and Palladium (1x -> 1.1x)
Starvester changes
fixed[BUG FIX] Sometimes the research upgrades for Vesta didn't appear for some players. This has now been fixed by making them visible from the first expansion. Please let me know if they don't show up for you! (Sorry Orbital Potato!) - [BUG FIX] The auto-indicators-disable feature is removed, since it's unreliable in its current state - [BUG FIX] Precious metals calculations have been fixed so converting gold -> iridium, platinum -> rhodium and ruthenium -> palladium will not result in lowering of resources - [QOL CHANGE] Research Points generation per second is now visible on the Research Station UI - [QOL CHANGE] Brittlerock UI has been reworked a bit to make it more clear and to avoid overlapping text - [QOL CHANGE] Satellite tooltips on Brittlerock have been updated to make them more clear - [QOL CHANGE] Ceryx UI now shows Compressed Gas generation per second - [QOL CHANGE] Ceryx upgrade buttons for speed and amount have their positions swapped to match other planets (Thanks KatherineOfSky for this suggestion!) - [BALANCING] Hephaestus bursts have been nerfed for Ore (0.25x) and Gas (0.4x) - [BALANCING] Satellite cost scaling has been reduced (2x -> 1.8x) - [BALANCING] Cost scaling has been increased for Rhodium (1.05x -> 1.1x) and Palladium (1x -> 1.1x)
Playtest build v0.4.4 is live now! Here is the changelog:
[BUG FIX] Sometimes the research upgrades for Vesta didn't appear for some players. This has now been fixed by making them visible from the first expansion. Please let me know if they don't show up for you! (Sorry Orbital Potato!) - [BUG FIX] The auto-indicators-disable feature is removed, since it's unreliable in its current state - [BUG FIX] Precious metals calculations have been fixed so converting gold -> iridium, platinum -> rhodium and ruthenium -> palladium will not result in lowering of resources - [QOL CHANGE] Research Points generation per second is now visible on the Research Station UI - [QOL CHANGE] Brittlerock UI has been reworked a bit to make it more clear and to avoid overlapping text - [QOL CHANGE] Satellite tooltips on Brittlerock have been updated to make them more clear - [QOL CHANGE] Ceryx UI now shows Compressed Gas generation per second - [QOL CHANGE] Ceryx upgrade buttons for speed and amount have their positions swapped to match other planets (Thanks KatherineOfSky for this suggestion!) - [BALANCING] Hephaestus bursts have been nerfed for Ore (0.25x) and Gas (0.4x) - [BALANCING] Satellite cost scaling has been reduced (2x -> 1.8x) - [BALANCING] Cost scaling has been increased for Rhodium (1.05x -> 1.1x) and Palladium (1x -> 1.1x)
The balancing changes are quite large with this update (especially with the precious metals bug fix), so I will be doing some testing soon to check the pacing of the build. Expect another update early next week (Monday or Tuesday) :)
Also wanted to share some cool stats: Over 10,000 people have played the Starvester playtest so far with a median playtime of 1h 25 mins! (2h 25 mins average). The game currently has over 13.5k wishlists, which is awesome since that's already more wishlists than Lyca (my previous game) had at launch!
Please keep the feedback coming, I read all of it!
See you all soon, - Shaun (dev)