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Latest Starship EVO updates
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- Starship EVO
[New build - DEFAULT] 26w18a: More Hotfixes
Item stacks now have a maximum quantity to avoid oversized merges. Recovered ships from the F1 blueprint menu can now be positioned before placement. Community Suggestion: #7458 Multiple tanks or storages can now be lin…
Store3 changesWorkshop - Starship EVO
[New build - DEFAULT] 26w17d: New Job logic, more hotfixes + crash fix
The way jobs are scheduled have been completely overhauled. It is aimed at fixing a lot of those random crashes many of you have experienced. Also some more hotfixes and a new crash fixed! #7453 crash on complex childre…
Announcement3 changesFixPerformance - Starship EVO
[New build - EXPERIMENTAL] 26w17c: New Job logic
The way jobs are scheduled have been completely overhauled. It is aimed at fixing a lot of those random crashes many of you have experienced. WARNING: It is very highly experimental for now, so please report any regress…
Announcement - Starship EVO
[New build - DEFAULT] 26w17b: Warp + harvester + Inventory network fixes
A much needed fix for some issue related to warp, and some oxygen/harvester fixes. Storage inventory have been improved: Pipe cooldown is reduced fixed a stall configuration where two furnace could steal stones from eac…
Store3 changesWorkshop - Starship EVO
[New build - EXPERIMENTAL] 26w17a: Warp + harvester fixes
A much needed fix for some issue related to warp, and some oxygen/harvester fixes. Bugfixes: #7438 Wreck can harvests/expels gas (fuel scoops on destroyed entities are now properly disabled). #7424 Hull rounded does not…
- Starship EVO
Development Update - Bug-fixing, still
Another week of bugfixing and quality of life improvements! Thanks again for all the patience, bug reports and feedback. This week was focused on stability (a few sources of crash sources squashed), inventory/volume con…
- Starship EVO
[New build - EXPERIMENTAL] 26w16f: Crashes + Hovercraft improvements
Two new source of crash/freeze have been patched. It involved a big refactor on the Job Scheduling side, so if you see any regression please tell me! As some players express frustration with Hovercraft I implemented a f…
- Starship EVO
[New build - EXPERIMENTAL] 26w16e: Crash + Hovercraft improvements
A source of crash/freeze has been patched. It involved a big refactor on the Job Scheduling side, so if you see any regression please tell me! As some players express frustration with Hovercraft I implemented a few twea…
- Starship EVO
[New build - DEFAULT] 26w16d: Storage + Furnace pull
A refactor of the way volume is computed has been made. Now it is more consistent, each stones have the same volume for example. Tell me if I missed something in case your inventory gets fuller faster. Some heavy refact…

