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Steam News24 September 20241y ago

Update: Version 1.85

+Fixed the issue where some loot dropped would fall through the world. Will auto fix itself now if this occurs with "smart" loot. +Fixed bug where volume for sfx/music wasn't saving correctly.

Full notes

Full Stars And Empires: Colony Defense update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changed+Fixed the issue where some loot dropped would fall through the world. Will auto fix itself now if this occurs with "smart" loot. +Fixed bug where volume for sfx/music wasn't saving correctly. +Started with phase 1 of vehicle driving/control/crafting. Will unlock in the game eventually. +Loot system slowly converting over to a new one that will allow for full integration with the players storage and crafting. Lots of back end code being worked on to prepare for a big content push soon. +Loot beacons updated, will now show beacon colors based on rarity of the item dropped. Right now only resources can drop but soon tons of other items. As for resources, higher rarity = more of that item so higher amounts of resources in this case. +New tab "inventory" added to tab menu. Will soon allow for searching of items owned. +New Enemies added! +Some enemy physics adjusted, new enemy animation system being designed. Old enemies will start being replaced in future patches from this point. +Enemy attack sounds will start to be rolled out in the next few patches. +Fixed some footstep sounds with enemies not working correctly. +Replaced primary weapon, trying a few things. New bullet effects and looks. +Loadout Equipped menu changed, slowly converting to a new system for swapping equipment with inventory eventually.

Stars And Empires: Colony Defense changes

changed+Fixed the issue where some loot dropped would fall through the world. Will auto fix itself now if this occurs with "smart" loot. +Fixed bug where volume for sfx/music wasn't saving correctly. +Started with phase 1 of vehicle driving/control/crafting. Will unlock in the game eventually. +Loot system slowly converting over to a new one that will allow for full integration with the players storage and crafting. Lots of back end code being worked on to prepare for a big content push soon. +Loot beacons updated, will now show beacon colors based on rarity of the item dropped. Right now only resources can drop but soon tons of other items. As for resources, higher rarity = more of that item so higher amounts of resources in this case. +New tab "inventory" added to tab menu. Will soon allow for searching of items owned. +New Enemies added! +Some enemy physics adjusted, new enemy animation system being designed. Old enemies will start being replaced in future patches from this point. +Enemy attack sounds will start to be rolled out in the next few patches. +Fixed some footstep sounds with enemies not working correctly. +Replaced primary weapon, trying a few things. New bullet effects and looks. +Loadout Equipped menu changed, slowly converting to a new system for swapping equipment with inventory eventually.

+Fixed the issue where some loot dropped would fall through the world. Will auto fix itself now if this occurs with "smart" loot. +Fixed bug where volume for sfx/music wasn't saving correctly. +Started with phase 1 of vehicle driving/control/crafting. Will unlock in the game eventually. +Loot system slowly converting over to a new one that will allow for full integration with the players storage and crafting. Lots of back end code being worked on to prepare for a big content push soon. +Loot beacons updated, will now show beacon colors based on rarity of the item dropped. Right now only resources can drop but soon tons of other items. As for resources, higher rarity = more of that item so higher amounts of resources in this case. +New tab "inventory" added to tab menu. Will soon allow for searching of items owned. +New Enemies added! +Some enemy physics adjusted, new enemy animation system being designed. Old enemies will start being replaced in future patches from this point. +Enemy attack sounds will start to be rolled out in the next few patches. +Fixed some footstep sounds with enemies not working correctly. +Replaced primary weapon, trying a few things. New bullet effects and looks. +Loadout Equipped menu changed, slowly converting to a new system for swapping equipment with inventory eventually.

Source

Steam News / 24 September 2024

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