What changed
0 fixes1 addition0 changes0 removals
added+Natural Disaster % chance reduced from 15% per map to around 3%. Considering there will be numerous disaster events they will all mainly pool from this same % chance system. These are not the same as threats. +Added more destructive systems to assets +Added more sfx to destructive systems. +Small lift to solar system appearance and ui. New planet added, will eventually be next planet to play on. +Adjusted damage from weather to now apply to shields first, then health. +Have started to prepare for eventual major overhaul of solar system back code, planet/map selection and communication between all the assets. This will eventually allow for much more detail such as planets having different day/night cycles, certain weather systems only appearing on certain planet climates and much more. This will take some time to slowly switch over to the new system but is being started now. +New Achievement added "Meteor Shower" given to anyone who witnesses a meteor shower! +Natural Disasters and Events are being recoded to expand aggressively with new future content. Will allow for rapid development of these events. +Added a caution window that pops up if you select "new" on the main menu. This will remind you that pressing new resets ALL progress. Anyone playing on their save should always press "continue" and never new unless you want a fresh start.
Stars And Empires: Colony Defense changes
added+Natural Disaster % chance reduced from 15% per map to around 3%. Considering there will be numerous disaster events they will all mainly pool from this same % chance system. These are not the same as threats. +Added more destructive systems to assets +Added more sfx to destructive systems. +Small lift to solar system appearance and ui. New planet added, will eventually be next planet to play on. +Adjusted damage from weather to now apply to shields first, then health. +Have started to prepare for eventual major overhaul of solar system back code, planet/map selection and communication between all the assets. This will eventually allow for much more detail such as planets having different day/night cycles, certain weather systems only appearing on certain planet climates and much more. This will take some time to slowly switch over to the new system but is being started now. +New Achievement added "Meteor Shower" given to anyone who witnesses a meteor shower! +Natural Disasters and Events are being recoded to expand aggressively with new future content. Will allow for rapid development of these events. +Added a caution window that pops up if you select "new" on the main menu. This will remind you that pressing new resets ALL progress. Anyone playing on their save should always press "continue" and never new unless you want a fresh start.
+Natural Disaster % chance reduced from 15% per map to around 3%. Considering there will be numerous disaster events they will all mainly pool from this same % chance system. These are not the same as threats. +Added more destructive systems to assets +Added more sfx to destructive systems. +Small lift to solar system appearance and ui. New planet added, will eventually be next planet to play on. +Adjusted damage from weather to now apply to shields first, then health. +Have started to prepare for eventual major overhaul of solar system back code, planet/map selection and communication between all the assets. This will eventually allow for much more detail such as planets having different day/night cycles, certain weather systems only appearing on certain planet climates and much more. This will take some time to slowly switch over to the new system but is being started now. +New Achievement added "Meteor Shower" given to anyone who witnesses a meteor shower! +Natural Disasters and Events are being recoded to expand aggressively with new future content. Will allow for rapid development of these events. +Added a caution window that pops up if you select "new" on the main menu. This will remind you that pressing new resets ALL progress. Anyone playing on their save should always press "continue" and never new unless you want a fresh start.