+New start system for all maps. Players will now have time to survey the map and look around before they choose where to place their core base. Once placed, the countdown will begin.
Full notes
Full Stars And Empires: Colony Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
Maps
changed+New start system for all maps. Players will now have time to survey the map and look around before they choose where to place their core base. Once placed, the countdown will begin. +All harvestable resource nodes have been redesigned from the ground up. +Harvestable resource nodes now spawn randomly each playthrough on each map. +New Harvestable Tiers (Common, Uncommon, Rare, Epic, Legendary) offering yields related to those rarity types. Chances are more rare to spawn more rare types. +New harvestable resource node added “Dimentium” legendary rarity type. +The amount of available harvestable nodes will slightly increase or decrease your overall possible amount of waves per map. Fewer nodes will lower your amount slightly while more nodes will increase your amount keeping it more fair. +New building system. Entire world now uses a snap system for easy building. Construction blocks can now be placed to build your actual base with walls, stairs and any other design you wish. Turrets can now be placed on top of any constructed blocks for better long range sight. +Many facilities and structures have been rescaled to better fit the scale and pace of the game. +Original large walls have been rescaled. +Maximum height for building construction blocks has been set to 5 depending on your natural elevation. +New spawning system for enemies, completely redesigned. Uses snap grid system to avoid bad spawns and world fall throughs or odd collisions leading to smarter location selection for spawns. +Redesigned the tutorial map and process. Cleaner and talks about some new features.
Stars And Empires: Colony Defense changes
changed+New start system for all maps. Players will now have time to survey the map and look around before they choose where to place their core base. Once placed, the countdown will begin. +All harvestable resource nodes have been redesigned from the ground up. +Harvestable resource nodes now spawn randomly each playthrough on each map. +New Harvestable Tiers (Common, Uncommon, Rare, Epic, Legendary) offering yields related to those rarity types. Chances are more rare to spawn more rare types. +New harvestable resource node added “Dimentium” legendary rarity type. +The amount of available harvestable nodes will slightly increase or decrease your overall possible amount of waves per map. Fewer nodes will lower your amount slightly while more nodes will increase your amount keeping it more fair. +New building system. Entire world now uses a snap system for easy building. Construction blocks can now be placed to build your actual base with walls, stairs and any other design you wish. Turrets can now be placed on top of any constructed blocks for better long range sight. +Many facilities and structures have been rescaled to better fit the scale and pace of the game. +Original large walls have been rescaled. +Maximum height for building construction blocks has been set to 5 depending on your natural elevation. +New spawning system for enemies, completely redesigned. Uses snap grid system to avoid bad spawns and world fall throughs or odd collisions leading to smarter location selection for spawns. +Redesigned the tutorial map and process. Cleaner and talks about some new features.
+New start system for all maps. Players will now have time to survey the map and look around before they choose where to place their core base. Once placed, the countdown will begin. +All harvestable resource nodes have been redesigned from the ground up. +Harvestable resource nodes now spawn randomly each playthrough on each map. +New Harvestable Tiers (Common, Uncommon, Rare, Epic, Legendary) offering yields related to those rarity types. Chances are more rare to spawn more rare types. +New harvestable resource node added “Dimentium” legendary rarity type. +The amount of available harvestable nodes will slightly increase or decrease your overall possible amount of waves per map. Fewer nodes will lower your amount slightly while more nodes will increase your amount keeping it more fair. +New building system. Entire world now uses a snap system for easy building. Construction blocks can now be placed to build your actual base with walls, stairs and any other design you wish. Turrets can now be placed on top of any constructed blocks for better long range sight. +Many facilities and structures have been rescaled to better fit the scale and pace of the game. +Original large walls have been rescaled. +Maximum height for building construction blocks has been set to 5 depending on your natural elevation. +New spawning system for enemies, completely redesigned. Uses snap grid system to avoid bad spawns and world fall throughs or odd collisions leading to smarter location selection for spawns. +Redesigned the tutorial map and process. Cleaner and talks about some new features.