In this update1
Full notes
Full Starminer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Performance
- Balance
Starminer changes
Hello Miners - Patch 5 is live on beta branch!
Patch 5 Beta is now available, bringing QoL, UI, autopilot, and logistics improvements.
Autopilot now features pathfinding and obstacle avoidance with improved responsiveness and new “Fly To” and “Rotate To” Outliner commands - plus numerous bug and crash fixes. Logistics are improved with new T2 Cargo Packages (500t) to reduce cargo clutter and boost performance (T2 Cargo Bays required). A new Ops Transaction Screen tracks income and expenses, alongside UI fixes and a moved cargo storage grid for better accessibility.
We'll go into more detail when we release the patch on the main branch in a couple of days with additional tweaks&fixes.
If you want to participate in the Beta Branch, you can right click Straminer in your Steam library, go to properties and Game Version & Betas and select the beta branch from the list.
Thank you all who participate in the beta branch!
Full patch notes here: ==============================
STARMINER 0.33.6.0 - PATCH NOTES
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ADDITIONS
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Autopilot can now intelligently route around obstacles instead of attempting direct collision path
Autopilot outliner commands now support “Fly to” and “Rotate to” for any object
New transactions screen in the Ops interface to track expenditures and money flow
Added description and end text to the Panonia, Candle in the Dark and Homebound missions
T2 cargo packages (capacity: 500t vs T1’s 50t), reducing package count and improving performance in large operations
Trade objectives can now be triggered with docked stations
Additional dialogue after end of campaign and end of Mega Solar objectives
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TWEAKS
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Trade routes now warn you when a destination is too far, and auto-cancel with a refund past the limit
Nuclear Cell power generation duration increased from 100s to 300s
Smarter missiles which avoid friendly structures
Motherships now retaliate heavily when attacked
Turrets now hold fire when a friendly structure is in the line of fire
Updated the operations interface character tab
Moved the hangarship widget into a tab in the overview panel
Moved the station storage grid to the station control section
Moved the logistics panel to an overview tab
Centered the HUD config widget on screen
Station wobble prevention
Removed systems check from Frontier Zone Gamma
Added start text to TGS
Various UI updates
Trade package optimizations
Location picker plane now moves to the disassembled module when resource packages are created
Orphaned engineers are reassigned to other hangars when their parent hangar is removed
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FIXES
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Fixed autopilot triggering when clicking an NPC station
Fixed station/module mass not decreasing while trading
Module parts trading fixes
Fixed Helios Basin ghost debris blocking mission completion
Fixed Moon Combat quest auto-completing
Fixed Water Efficiency research prerequisites
Fixed Ballistic Warfare expertise research
Storage and storage balancer fixes
Fixed hangarship asset transfer and storage capacity
Retrothrusters now restart on game load
Fixed trading markup
Refinery Efficiency and Refinery Speed modifiers now update without a reload
Scrap modules fixes
Fixed multiple construction towers over-using resources
Research modifiers now apply to factories
Fixed solar wing not being possessable in Tutorial 2
Loqui station is no longer flagged as a merchant once it becomes possessable
Fixed crashes on save/load
Various crash fixes
Happy mining,
-- Starminer Dev Team
Source
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