In this update2
Full notes
Full Starminer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Compatibility
- Gameplay
- Maps
- UI and audio
- Balance
Starminer changes
Hello miners!
Starminer 0.33.5.0 has arrived. Patch 4 has just been deployed and continues our work on improving stability, performance, balance, and overall gameplay based on your feedback.
A special thank you to everyone who participated in the Beta branch and helped test this update before release. Your bug reports, feedback, save files, and suggestions allowed us to identify and resolve a number of issues before Patch 4 reached the main branch. We greatly appreciate the time you've invested in helping us make the game better!
As always, we're carefully reviewing all reports and discussions as we continue shaping Starminer together with the community. Stay tuned for our development timeline we will publish this week!
Some higlights from this update are:
Improved Mode System
Switching between Tactical View, Pilot Mode, Build Mode, and Autopilot is now more intuitive, with improved visual indicators that make your current mode easily recognizable. You'll find these buttons on the top middle of the screen. We will continue to improve on the user experience of each of the modes (on top of our list are improvements for the autopilot mode).
New Map: Triton Ice Cluster
A harsh and icy frontier packed with resources, threats, and opportunities. Here you'll be able to fill your water reserves to the brim - but expect competition and hostile activity as you explore this frozen corner of the system.
This update also includes numerous crash fixes, resource count fixes and resolves a major memory leak with fighters for smoother performance.
Full patch notes below:
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STARMINER 0.33.5.0 - PATCH NOTES
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ADDITIONS
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Togglable modes buttons on the top - switch between 4 modes - tactical (default), pilot (locked cam), autopilot (enable AP functionality) - build (enables building)
New map: Triton Ice Cluster in Neptune's orbit: lots of ice and hostile activity - come prepared!
New water efficiency modifiers can now be research to further reduce water consumption
Individual weapon sound effects
Loqui Station becomes possessable at the end of the Homebound objective chain
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TWEAKS
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Added movement damping to the Mega Solar frame
Increased sandbox starting station prices (higher debt)
Only one Mega Solar Frame can be built per planet
Survival score repositioned on the HUD
Increased visibility and brightness of scanning effects
Hangarship icons no longer scale with distance
Updated product icons
Adjusted starmap location positions to prevent overlap
Updated icons for nuclear fuel and the automation window button
Lowered ordnance requirement for the Foundations mission
Increased fighter engagement range
Ordnance production changed: one unit of refined iron now gives you 10 ordnance
Ordnance price decreased from 30 to 3 credits
Solar panel and thermal radiator opening audio no longer plays too many times at once
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FIXES
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Fixed storage mass when transferring resources
Fixed station type tooltip in the overview
Fixed a fighter hangar memory leak
Removed a redundant "test" mission in the Bermuda Cluster
Mothership status is now stored on save
Enemy spawn fixes
Fixed commander blueprint not being possessable in sandbox
Fixed Deadrock Outpost scan mission not completing
Various crash fixes
Fixed Mega Solar building objective not registering or updating
Removed stray explosion effects on map load
Fixed resource transfer inside the hangarship, including between docked ships
Fixed a trading issue
Fixed drill extracting the wrong resource on high yield patches
Ares Station no longer self-produces colonists (was blocking completion of the Foundations mission on Saturn)
Fixed missiles not damaging hostile stations
Mission dialogues no longer restart for completed story missions
Changed Kerrel facility objective to a digital upload
Fixed broken "deliver thorium to Medium Station" special objective
Fixed a crash when placing build points
Chunks now stop moving after a minute
Fixed premature scanning of Panonia
Fixed officer construction efficiency modifier breaking construction
Fixed officer trade modifiers
Fuel efficiency modifier now correctly lowers fuel used per jump
Various crash fixes
More soon! --Starminer Dev Team
Source
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