In this update3
Full notes
Full Starmancer update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Starmancer changes
0.2.12
Starmancer core customization has returned! Find new cores in dungeons and change your core appearance (and name) at any time! We're also improving colonist behavior so that they'll try to solve their own problems (hilarity ensues?)
Changes
Added Starmancer core customization and "collectables" to unlock more variants in stations
Added a memory when context eating a dead body
Added a quick tutorial message. This is temporary until we create a better, in-game tutorial
Biomass is now a -1 food memory
Colonists now heal automatically. They'll first try to use a medkit, if none are available, they'll eat any food.
Colonists now flee from monsters when undrafted and under 50% health.
Colonists now flee when taking damage from any source if it brings them under 50%.
Buffed many virus symptoms
Puke and slimes now generate more germs
Added a basic "aggro" system for monsters. If they don't attack their target for 30 seconds, they'll stop fighting. If they get attacked by other colonists, they'll start attacking those colonists instead. (rip the cheese strats)
Low construction skill no longer prevents you from building, instead, the construction duration is longer if a colonist is underleveled
Fixes
Unity took too long to quit, so the Quit button is now similar to Alt-F4
Fixed a bug where the starmancer lights couldn't be recolored
Fixed a bug where chef would take items from fog of war tiles
Fixed a bug where you could cook food for free if you manually deposited the raw ingredients into the oven.
Fixed a bug where colonists would get stuck in the airlock if you cancelled their current command while they were in the airlock.
Fixed a bug where virus symptoms weren't unlocked
Fixed a bug where puke restored hunger instead of draining it.
Fixed a bug where a colonist's helmet would not revert the "mouse over" material if the colonist was moused-over when the helmet was equipped
Fixed snakeman--a bug where dead colonists would keep doing stuff
Colonists will now stop researching (and generic using) when canceling their current command
Fixed a bug where colonists would get stuck in a loop of attempting to withdraw an item, and being unable to do so, and then they'd just keep on trying until they got hungry
Fixed misc crash bugs
What's Next
More outposts/buildings/stuff around the player's base
A real starmap
Tutorial and Story
Source
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