Update history
Latest Starmancer updates
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- Starmancer
Patch 0.4.0: NPC Villagers, Random Events, and Performance Improvements
Sorry for the radio silence, I've been going through a divorce and it's quite stressful. Anyway, here's a new patch that really fills out the core gameplay and sets the stages for end-game goals (aimed for next patch) O…
Event42 changesFixGameplay - Starmancer
Patch 0.3.1 - The Sounds of the Void
0.3.1 - The Sounds of the Void Added so many sounds. Warping is now performed in real-time in the void. Greatly improved the Job Matrix, use it for all your job needs. Increased starting colonist cap to 7. Added a free-…
Patch notes4 changesFixGameplay - Starmancer
Patch 0.3.0: The Pirate Incursion Update
Added pirates and mutiny You can now change many gameplay settings when starting a new game, including: permadeath, colonist speed, and damage multipliers. You can also change these settings at any time while playing th…
Store48 changes1 numericFix - Starmancer
Patch 0.2.20: The Into Breach Update
Many objectives in the tutorial now have a video showing you exactly what to do. Airlocks in derelict stations are now locked, and must be breached with a security guard. Heads, in Jar and Corpses can now be stored wher…
Security46 changesFixGameplay - Starmancer
Hotfix for 0.2.18 (crafting fix)
Quick hotfix Fixes Fixed a bug where colonists wouldn't craft at machines when they should have Fixed a bug where colonists would attempt to craft at machines when they should not have Colonists will no longer "see" the…
Store5 changesFixGameplay - Starmancer
Patch 0.2.19: The Tutorial
When colonist morale is low, they now have a chance to "snap". Added a tutorial. Kat is back! Water now decays into dirty water, and dirty water emits germs. Added the flammable item attribute (this is a big deal, so be…
Store18 changesFixGameplay - Starmancer
Patch 0.2.18: A Polish Patch
This is just a small polish patch. Good performance improvements in this one. We also added a radar dish, chainable explosives, searching items by name, new star systems, and more. Chainable Explosives Searching For Ite…
Store22 changesFixPerformance - Starmancer
Devblog #4/5: Galaxy Map (0.2.16) & Warp Fields (0.2.17)
(I moved houses during the last patch, so I combined the previous patch and the current patch together into one post) The Warp Field Update is live! In this patch, we added construction materials, security task, gear cr…
Security5 changesGameplayMaps - Starmancer
Patch 0.2.17: The Warp Field Update
Added construction materials, security task, gear crafting station (with shiv), and currency display in the HUD. Also added a new permission UI for controlling colonists. Part of the intent with these balancing changes…
Security52 changes3 numericFix - Starmancer
Hotfix for players that think it's fun to warp and not be stuck forever
Fixed a bug where players loading an old save couldn't warp anywhere. rip
Announcement1 changeFix - Starmancer
Patch 0.2.16: The Galaxy Map Update
Added galaxy map, traders, and space whales. Going forward, more "life" will continue to be added to the galaxy map. In order to travel, you need "Starfuel", click on the local star in the starmap to create a "star fuel…
Patch notes12 changesFixMaps - Starmancer
Devblog #3: The Jetpack Update (0.2.15)
Patch 0.2.15 is live! (and has been for 2 weeks) This patch adds Jetpacks, Loadouts, The Undead Plague, and more. For full patch notes: Patch Notes Here's the devblog, on our website: Devblog Link LInk to Stream (every…
Patch notes1 changeGameplay - Starmancer
Patch 0.2.15: The Jetpack Update
Added jetpacks. Colonists and a few lifeforms can fly around the map now. Added actual diseases when Slimes, Zombies, and Cuddlers infect colonists. Crops now require light. Added starting Bioshroom crop (doesn't requir…
Store21 changes1 numericFix - Starmancer
Devblog #2: A Polish Update (0.2.14)
Patch 0.2.14 is live! (and has been for 2 weeks) This patch focused on quality of life fixes, but we also added conditional crafting, pride decorations, an intro cutscene, and more For full patch notes: Patch Notes Here…
Patch notes1 changeGameplay - Starmancer
Patch 0.2.14: A Polish Update
0.2.14: A Polish Update (and Bug Fixes) Fixing bugs and quality-of-life improvements. You can now "maintain X amount" (of stock) at any crafting station. Added a "new game" cutscene. Changes Increased starting colonist…
Event26 changes2 numericFix - Starmancer
Devblog #1: The Return of the Starship (and beyond)
The Starship Update is live! It’s been a long time since our last “formal” blog post. These posts take a long time to create. We’ve been very busy working on Starmancer. It’s just the two of us, so for a post like this…
Patch notes




