HomeGamesUpdatesPricingMethodology
Steam News3 April 20233y ago

Patch 0.2.11 - Performance Update

Performance Update. Improved colonist performance, allowing us to raise the max cap from 7 to 15 (doubling the amount of colonists you can grow) Changes Increased max colonist cap from 7 to 15 - Improved performance of

In this update3

Full notes

Full Starmancer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • Performance
  • Balance
  • Maps
changedPerformance Update. Improved colonist performance, allowing us to raise the max cap from 7 to 15 (doubling the amount of colonists you can grow)
addedChangesIncreased max colonist cap from 7 to 15 - Improved performance of finding nearby floors (for fog-of-war purposes) - Improved performance of calculating player item counts - Improved performance of noise and comfort calculations - Improved performance of obstruction checking during pathfinding - Colonists now automatically take off their helmets if they're in a liveable atmosphere - Added memories when colonists sees friend, best friend, enemy, and "best enemy"
fixedFixesFixed a bug where sentry didn't attack robots - Fixed a bug where colonist inventory UI got weird when colonist capacity was over 10 - Adjusted research card tooltip (to make better space for the skill requirements)
changedWhat's NextCore customization, with collectables that are found out in space (aiming for this to be included in next week's patch) - More small buildings and small stations in each map. (a few of these might make it into the next patch) - Starmap, in-game (might take a patch or 2 before it's finished)
Improved colonist performance, allowing us to raise the max cap715Improved colonist performance, allowing us to raise the max cap increased, buffmax colonist cap715max colonist cap increased, buff

Starmancer changes

changedPerformance Update. Improved colonist performance, allowing us to raise the max cap from 7 to 15 (doubling the amount of colonists you can grow)
addedIncreased max colonist cap from 7 to 15 - Improved performance of finding nearby floors (for fog-of-war purposes) - Improved performance of calculating player item counts - Improved performance of noise and comfort calculations - Improved performance of obstruction checking during pathfinding - Colonists now automatically take off their helmets if they're in a liveable atmosphere - Added memories when colonists sees friend, best friend, enemy, and "best enemy"
fixedFixed a bug where sentry didn't attack robots - Fixed a bug where colonist inventory UI got weird when colonist capacity was over 10 - Adjusted research card tooltip (to make better space for the skill requirements)
changedCore customization, with collectables that are found out in space (aiming for this to be included in next week's patch) - More small buildings and small stations in each map. (a few of these might make it into the next patch) - Starmap, in-game (might take a patch or 2 before it's finished)

Performance Update. Improved colonist performance, allowing us to raise the max cap from 7 to 15 (doubling the amount of colonists you can grow)

Changes

  • Increased max colonist cap from 7 to 15 - Improved performance of finding nearby floors (for fog-of-war purposes) - Improved performance of calculating player item counts - Improved performance of noise and comfort calculations - Improved performance of obstruction checking during pathfinding - Colonists now automatically take off their helmets if they're in a liveable atmosphere - Added memories when colonists sees friend, best friend, enemy, and "best enemy"

Fixes

  • Fixed a bug where sentry didn't attack robots - Fixed a bug where colonist inventory UI got weird when colonist capacity was over 10 - Adjusted research card tooltip (to make better space for the skill requirements)

What's Next

  • Core customization, with collectables that are found out in space (aiming for this to be included in next week's patch) - More small buildings and small stations in each map. (a few of these might make it into the next patch) - Starmap, in-game (might take a patch or 2 before it's finished)

Source

Steam News / 3 April 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.