In this update3
Full notes
Full Starmancer update
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What changed
- Performance
- Balance
- Maps
Starmancer changes
Performance Update. Improved colonist performance, allowing us to raise the max cap from 7 to 15 (doubling the amount of colonists you can grow)
Changes
Increased max colonist cap from 7 to 15 - Improved performance of finding nearby floors (for fog-of-war purposes) - Improved performance of calculating player item counts - Improved performance of noise and comfort calculations - Improved performance of obstruction checking during pathfinding - Colonists now automatically take off their helmets if they're in a liveable atmosphere - Added memories when colonists sees friend, best friend, enemy, and "best enemy"
Fixes
Fixed a bug where sentry didn't attack robots - Fixed a bug where colonist inventory UI got weird when colonist capacity was over 10 - Adjusted research card tooltip (to make better space for the skill requirements)
What's Next
Core customization, with collectables that are found out in space (aiming for this to be included in next week's patch) - More small buildings and small stations in each map. (a few of these might make it into the next patch) - Starmap, in-game (might take a patch or 2 before it's finished)
Source
Changelog.gg summarizes and formats this update. How we read updates.
