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Steam News26 March 20206y ago

Version 0.22.0

Thanks for all the continued feedback and ideas! The are invaluable and I hope you are all staying safe and staying at home where appropriate.

Full notes

Full Starfighter: Infinity update

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What changed

7 fixes17 additions20 changes2 removals
  • Gameplay
  • Events
  • Maps
  • Compatibility
  • Store
  • Security
addedThanks for all the continued feedback and ideas! The are invaluable and I hope you are all staying safe and staying at home where appropriate. Tough time for a lot of people and a bit hard to focus on building this game, but on the other hand its nice to get lost in my spaceships for a while... Ive added a planet to Sirius to mark the occasion...
addedBeen a few new versions with a bunch of new changes. The most exciting I think is the new Non playable Race: The Radii a race of cyborgs with futuristic tech, a good challenge for higher level players. Another exciting new race soon to come.,..
changedI also going back to the Co-op missions, while still trying to work on my mission revamp. The 2 things go hand it hand. I can imaging some co-op multi stage missions being quite fun. However this is a big hurdle to get over, might take me a while. I will try and keep doing smaller fixes in the meantime...
changedBeta 0.22.0AI ship levels: now higher level ships in higher systems
addedBeta 0.22.0New Andromedan skin added to Benaris
addedBeta 0.22.0New look for refinery interiors

Thanks for all the continued feedback and ideas! The are invaluable and I hope you are all staying safe and staying at home where appropriate. Tough time for a lot of people and a bit hard to focus on building this game, but on the other hand its nice to get lost in my spaceships for a while... Ive added a planet to Sirius to mark the occasion...

Been a few new versions with a bunch of new changes. The most exciting I think is the new Non playable Race: The Radii a race of cyborgs with futuristic tech, a good challenge for higher level players. Another exciting new race soon to come.,..

I also going back to the Co-op missions, while still trying to work on my mission revamp. The 2 things go hand it hand. I can imaging some co-op multi stage missions being quite fun. However this is a big hurdle to get over, might take me a while. I will try and keep doing smaller fixes in the meantime...

Here are the notes from the recent versions....

Beta 0.22.0

  • AI ship levels: now higher level ships in higher systems

  • New Andromedan skin added to Benaris

  • New look for refinery interiors

  • Space station carpets now owners colour scheme

  • Can now respawn with fire button

  • Multiplayer traffic meter added, let me know if it goes high/extreme at any point

  • New Radii Weapon: Radii Revealer

  • Shields now sometimes have a secondary resistance against a specific effect

  • Can now only equip 1 augmentation of certain types e.g. only 1 ship turret

  • Cockpit windscreens fixed

  • Eyeblast/brainblast improved

  • Fixed the energy balancer constantly telling you energy full

  • Droid weapons all had a buff

  • Repair beam range increased

  • Some other bug fixes

Beta 0.21.7

  • Fixed the error due to the missing double thunderbolt mine

  • New weapon: Obscurer bomb

  • Players can no longer get the vendetta if in an older version

  • Large weapons: now get 1 ammo when you buy, but 0 when you equip from cargo hold, to avoid free ammo exploit

  • Minor fixes to radii (arming time on photon bomb)

  • Forkwork egg minefields added to chaos engine

  • Forkworm eye blast, and the brain blast should now work better when point blank

  • Adjusted how laser sight works. When holding fine aim on keyboard, but always when not turning fast on joypad/VR

  • New random sector event added - quite a cool one

  • Some other small fixes as usual

Beta 0.21.6

  • New Race added to IoL complete with loot etc but still more to add

  • Fixed the issue with shield bubbles and other effects sometimes persisting after running out

  • Summoned minions should now work correctly in FFA zones etc (e.g. wont attack you)

  • New levels of thunderbolt torpedos

  • New ship beam turrets: Energy extraction & tractor beam

  • Laser turrets adjusted, now slower turning with less energy than primary weapon turrets

  • VR tweaks + tooltip now works better

  • Can now longer earn money using the life extender & refunds

  • Ships should no longer try and leave via the edge of the star system and shouldnt hyperspace that way and shouldnt enter from that way

  • Added some planets

  • Lots of work on the other (not live) new race

  • Some adjustments to solarion weapons

  • Some other minor tweaks and fixes

Beta 0.21.5

  • Laser beam ship turrets tweaked+ a few bugs fixed. Nerfed slightly

  • Ship Fighting AI - have tweaked so that they are less inclined to fight round the edges of a sector

  • If you knock an enemy off the edge of a sector, if you follow them now then theres a good chance they will be in that sector, depending on how quickly you do it - this needs more testing & work from me

  • Selective Effect dampener fixed

  • Some errors fixed

Source

Steam News / 26 March 2020

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