Full notes
Full Starfighter: Infinity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Maps
- Compatibility
- Store
- Security
Thanks for all the continued feedback and ideas! The are invaluable and I hope you are all staying safe and staying at home where appropriate. Tough time for a lot of people and a bit hard to focus on building this game, but on the other hand its nice to get lost in my spaceships for a while... Ive added a planet to Sirius to mark the occasion...
Been a few new versions with a bunch of new changes. The most exciting I think is the new Non playable Race: The Radii a race of cyborgs with futuristic tech, a good challenge for higher level players. Another exciting new race soon to come.,..
I also going back to the Co-op missions, while still trying to work on my mission revamp. The 2 things go hand it hand. I can imaging some co-op multi stage missions being quite fun. However this is a big hurdle to get over, might take me a while. I will try and keep doing smaller fixes in the meantime...
Here are the notes from the recent versions....
Beta 0.22.0
AI ship levels: now higher level ships in higher systems
New Andromedan skin added to Benaris
New look for refinery interiors
Space station carpets now owners colour scheme
Can now respawn with fire button
Multiplayer traffic meter added, let me know if it goes high/extreme at any point
New Radii Weapon: Radii Revealer
Shields now sometimes have a secondary resistance against a specific effect
Can now only equip 1 augmentation of certain types e.g. only 1 ship turret
Cockpit windscreens fixed
Eyeblast/brainblast improved
Fixed the energy balancer constantly telling you energy full
Droid weapons all had a buff
Repair beam range increased
Some other bug fixes
Beta 0.21.7
Fixed the error due to the missing double thunderbolt mine
New weapon: Obscurer bomb
Players can no longer get the vendetta if in an older version
Large weapons: now get 1 ammo when you buy, but 0 when you equip from cargo hold, to avoid free ammo exploit
Minor fixes to radii (arming time on photon bomb)
Forkwork egg minefields added to chaos engine
Forkworm eye blast, and the brain blast should now work better when point blank
Adjusted how laser sight works. When holding fine aim on keyboard, but always when not turning fast on joypad/VR
New random sector event added - quite a cool one
Some other small fixes as usual
Beta 0.21.6
New Race added to IoL complete with loot etc but still more to add
Fixed the issue with shield bubbles and other effects sometimes persisting after running out
Summoned minions should now work correctly in FFA zones etc (e.g. wont attack you)
New levels of thunderbolt torpedos
New ship beam turrets: Energy extraction & tractor beam
Laser turrets adjusted, now slower turning with less energy than primary weapon turrets
VR tweaks + tooltip now works better
Can now longer earn money using the life extender & refunds
Ships should no longer try and leave via the edge of the star system and shouldnt hyperspace that way and shouldnt enter from that way
Added some planets
Lots of work on the other (not live) new race
Some adjustments to solarion weapons
Some other minor tweaks and fixes
Beta 0.21.5
Laser beam ship turrets tweaked+ a few bugs fixed. Nerfed slightly
Ship Fighting AI - have tweaked so that they are less inclined to fight round the edges of a sector
If you knock an enemy off the edge of a sector, if you follow them now then theres a good chance they will be in that sector, depending on how quickly you do it - this needs more testing & work from me
Selective Effect dampener fixed
Some errors fixed
Source
Changelog.gg summarizes and formats this update. How we read updates.
