In this update4
Full notes
Full Starfighter: Infinity update
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What changed
- Gameplay
- Events
- Fixes
- Compatibility
- Store
- Balance
Starfighter: Infinity changes
Ive done a few updates, but didn't really get round to shouting about them, so here is a post with notes from the last 4 updates. Mainly just fixes, but a few new augmentations including a laser beam ship turrets, and a repair beam ship turret. Also have been working on 2 new non playable races that are nearly ready and are pretty cool i think....
Mission Plans
I think the current big hurdle for me to get over is to revamp the missions. I want to make the generated one much more varied. Hard to explain how, but imagine you are on an assassination mission, currently you pretty much know what to expect, but what I would like to do is have different 'events' happen during the mission e.g. maybe you get there and find they have setup some defence turrets, or perhaps after a few minutes, some reinforcements arrive. That kind of thing. Another example might be you answer a distress call to find its a trap and you get ambushed.
I would also like to add some more mission types: I was thinking of a mission type where you hear about a freighter carrying a certain mineral that you could steal. You would be rewarded with money but could keep the mineral - for those who dont like mining.
On a similar note, I thought there could be a smash and grab type mission, a bit like the 'collect and deliver', but you would just need to get one heavily guarded crate. So could do it kind of like a stealth mission.
One more idea: Hacking mission. Maybe could hack a station, or something else like a jammer for a reward.
Any other ideas, let me know!
...so those are the randomly generated ones, I also want to add more 'fixed' prewritten missions, maybe with a bit of story to them. That you can complete and 'tick off' adding another type of game progression.
I was also thinking of some 'challenge' type missions where you might have to use a particular ship (and/or weapons) to clear a sector/do something. This might add some challenge for those who just have some level 100 ship and find things easy generally + give a reason to try a different playstyle
Anyway, here are the patch notes....
Beta 0.21.4 - 06/03/2020
New Micro turrets: Laser Beam & Repair Beam. Might add more later, maybe energy extraction beam and others
Micro turret status displayed on right with effects
Null turret now uses dark charging instead of solar
Some usability things e.g. spectate and kill cam keys now blocked while chatting, to stop you bringing up the map etc
Minion limit fixed
Hard light saw fixed
Stopped a few things from ending up in loot that shouldnt have
Medusa & Oppressor now have a utility slot
Ingi skin added to Algol
Some VR improvements
Some other minor tweaks
New races nearly done
+ seasonal weapon added for april 1st - remember to login that day
Beta 0.21.3 - 28/02/2020
Micro turrets now have their own energy and are a bit more intelligent
Recoded non playable race loot - so theres probably more of it to find now (things like triple tobor pulse laser etc)
New Augmentation: Shield to Energy Converter
Ship stats bars on ship menu screen and ship loadout screen show effects from equipment e.g. see if your shield is boosted etc
Fixed the missing/problematic items e.g. tobor factory
Fixed the broken microgates
Made some improvements to background planets and stars when hyperspacing
Did lots of work on 2 new races, but still not properly live
Some ship stat and weapon stat tweaks based on feedback
Other minor fixes
Beta 0.21.2 - 24/02/2020
Fixed a game crash in minefields
Hopefully the missing turret models should be back
Mine formation augs now added - quite fun i think
Ship name now displayed on hud
Cargo screen can switch active ship with right click
Jump gate org colour now correct
Microgates now have better names/descriptions
Fix kit out picking active augs for passive slots
Fixed a few minor errors
Added a new gate to CEn
Power failure/frozen now depete instantly when get knocked out a sector
Beta 0.21.1 - 22/02/2020
Fixed a problem with steath where AIs could see oyu when they shouldn't have
A few tweaks to torpedo ammo, some now have more
Fixed an issue with the new 'kit out' button giving items that it shouldnt
Fixed vortex bomb and AVB error
Adjusted rodion and gao spawning to be a bit more frequent
Stopped AI ships firing microgates
Can no longer use microgates to get to low mass systems in high mass ship
- VR modeAdded some 'plinths' to the main menu
Fixed dark anomalies so that they now spawn again
Can no longer walk through substation walls
Fixed a problem with human female bones going wonky in stations
Some other minor corrections
Source
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