Full notes
Full StarDrive 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Maps
- UI and audio
- Balance
- Events
This was a fun update. I really fiddled in the guts on this one and things should be running a lot faster in a number of different areas. Plus, I fixed some things that I think have been broken for a long while. For example, check out how ships fire their cannons now. They come out of the wings and such now--much more visually pleasing.
Overhauled system for loading assets. Game loads much faster now.
Optimized the strategy map’s idle computations to reduce late game lag
Optimized the end of turn processing to reduce hiccups when the turn button is pressed
Subspace projectors now have graphics on the strategy map
Substantially increased projectile speeds for lasers and disruptors to make them more exciting. I will probably update other cannons in the coming days as I work through them.
Overhauled visual fx for ships taking damage and leaking fire and plasma into space
Need to go through all ships
Overhaul ship shooting fx so ships create projectiles from sensible locations on their hulls
The AI will no longer use the expansion pack ship hulls, to keep something special for the player
Fixed Russian localization problems
Fixed UI scaling issue affecting widescreen setups
Fixed an issue where event popups could sometimes appear to have no choices due to a scrolling error
Fixed a problem with the Avnar Minor Race event, where not all discussion options resulted in the proper outcome
Source
Changelog.gg summarizes and formats this update. How we read updates.
