HomeGamesUpdatesPricingMethodology
Steam News24 January 20215y ago

Jan 24 Update

This was a fun update. I really fiddled in the guts on this one and things should be running a lot faster in a number of different areas. Plus, I fixed some things that I think have been broken for a long while.

Full notes

Full StarDrive 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition5 changes1 removal
  • Fixes
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Events
fixedThis was a fun update. I really fiddled in the guts on this one and things should be running a lot faster in a number of different areas. Plus, I fixed some things that I think have been broken for a long while. For example, check out how ships fire their cannons now. They come out of the wings and such now--much more visually pleasing.
changedOverhauled system for loading assets. Game loads much faster now.
changedOptimized the strategy map’s idle computations to reduce late game lag
changedOptimized the end of turn processing to reduce hiccups when the turn button is pressed
addedSubspace projectors now have graphics on the strategy map
changedSubstantially increased projectile speeds for lasers and disruptors to make them more exciting. I will probably update other cannons in the coming days as I work through them.

This was a fun update. I really fiddled in the guts on this one and things should be running a lot faster in a number of different areas. Plus, I fixed some things that I think have been broken for a long while. For example, check out how ships fire their cannons now. They come out of the wings and such now--much more visually pleasing.

  • Overhauled system for loading assets. Game loads much faster now.

  • Optimized the strategy map’s idle computations to reduce late game lag

  • Optimized the end of turn processing to reduce hiccups when the turn button is pressed

  • Subspace projectors now have graphics on the strategy map

  • Substantially increased projectile speeds for lasers and disruptors to make them more exciting. I will probably update other cannons in the coming days as I work through them.

  • Overhauled visual fx for ships taking damage and leaking fire and plasma into space

  • Need to go through all ships

  • Overhaul ship shooting fx so ships create projectiles from sensible locations on their hulls

  • The AI will no longer use the expansion pack ship hulls, to keep something special for the player

  • Fixed Russian localization problems

  • Fixed UI scaling issue affecting widescreen setups

  • Fixed an issue where event popups could sometimes appear to have no choices due to a scrolling error

  • Fixed a problem with the Avnar Minor Race event, where not all discussion options resulted in the proper outcome

Source

Steam News / 24 January 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.