In this update4
Full notes
Full Starbrew Station update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Station Managers! This update brings improved minigame tutorials, new visual effects, and critical Windows stability fixes. Thank you for your continued feedback!
What changed
- Performance
- Events
- UI and audio
- Fixes
- Gameplay
- Compatibility
Starbrew Station changes
New Features
ARIA-style tutorials for all minigames (Pachinko, Basketball, Botanical Garden)
New shader effects for better visual feedback:
- Damage flash when units take hits
- Selection glow that builds with morale progress
- Machine state indicators
(active/idle/broken) - Boss attack telegraph warnings
Basketball info screen explaining controls, scoring, and gem rewards
Help button near specialization badges linking to Units help tab
Bug Fixes
Fixed Windows app hangs caused by runtime shader compilation
Fixed crash in Botanical Garden when loading saves
Fixed BBCode not rendering in minigame tutorial dialogs
Fixed missing Pachinko upgrade effects (Gold Magnet, Auto Pilot, Probability Matrix now work correctly)
Improvements
Added "(until next Prestige)" to run modifier descriptions for clarity
Added tooltip to decorations button explaining rotation/scale controls
Reduced analytics error spam in logs
Added startup timeout safeguards for more reliable loading
Windows Stability
Added D3D12 and ANGLE support for better GPU compatibility
Reduced GPU sync operations during hang detection
Thanks for playing Starbrew Station! If you encounter any issues, please let us know in the discussions or leave a review - it's a huge help! - HeartCoded, The Lost Rabbit Digital Team
Source
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