In this update4
Full notes
Full Starbrew Station update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Station Managers! Thank you so much for your patience and continued support as we polish up Starbrew Station. This update focuses on squashing bugs and improving the overall experience based on your feedback.
What changed
- Fixes
- UI and audio
- Store
- Gameplay
- Balance
- Events
Starbrew Station changes
Bug Fixes
Fixed display monitor detection to use your active screen instead of primary monitor
Fixed UI Scale setting not affecting menu text in SubViewports
Fixed baristas attempting to brew with invalid or depleted machines
Fixed machine counter UI to properly include technician bonuses
Fixed deck counter display issues
Fixed remaining boss fight freeze edge cases
Fixed loading screen showing main menu through background
Fixed video settings not applying correctly in Godot 4.5
Fixed jukebox decoration blocking unit clicks during morale tutorial
Fixed achievements being incorrectly auto-awarded from Steam on fresh saves
Fixed achievements resetting on prestige
Fixed beginner tutorial restarting after prestige
Fixed post-prestige tutorials (run modifiers, token shop) not showing
Fixed critical save bug where game could exit before save completes
Fixed achievement manager being inaccessible to save manager
Improvements
Added deck machine count labels to the game world for better visibility
Added visual feedback for unit specializations
Added rotation and scale controls for decorations
Replaced emoji unit type icons with cleaner geometric shapes
Improved Twitch viewer name label alignment on units
Improved Twitch integration checkbox UI clarity
Shortened tutorial messages for a better streamer experience
Added specialization info to unit tooltips
Updated UI styling to use the Apollo color palette for visual consistency
Added prestige token reminder notification when loading with unspent tokens
Rush hour ship clicks now always reward credits (was 30% chance before)
Rush hour ship rewards now scale with your credits per second (2-5x multiplier)
Adjusted fighter unit sizes for better visual balance
Increased boss inspector size for better visibility during fights
Performance & Stability
Switched to synchronous saves for improved reliability
Added audio streaming for background music (reduces memory usage by ~40MB)
Added modular settings menu handlers for better code organization
Refactored hardcoded colors to use consistent palette
Art & Localization
Updated various artwork and screenshots
Optimized Steam store page layout
Updated translated Steam store descriptions
Thanks for playing Starbrew Station! Your feedback helps make the game better with every update. If you encounter any issues, please let us know in the discussions, in discord, via in-game feedback, or leave a review, they all help! See you on the station! - HeartCoded, The Lost Rabbit Digital Team
Source
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