In this update15
Full notes
Full Starbrew Station update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Store
- Gameplay
- Performance
- Balance
Starbrew Station changes
Overview
Version 1.5.7 is a stability and polish update focused on critical bug fixes, enhanced boss fight visuals, and improved audio feedback. This release addresses several data loss issues and adds visual spectacle to the Galactic Inspector boss encounter.
Key Highlights for v1.5.7:
Critical fix for prestige data not saving correctly
Epic visual enhancements to the boss fight
16 new sound effects for better audio feedback
Brightness/contrast display settings
Enhanced camera controls with trackpad support
Decorations tab now more visible with animated styling
Critical Bug Fixes
Save System Fixes
Fixed prestige data not persisting - Prestige tokens, total prestiges, and purchased upgrades were resetting to 0 when closing and reopening the game. The data was saved correctly but wasn't being loaded properly.
Fixed critical data loss during prestige - Removed dangerous delete_save() calls that could cause total progress loss if the game crashed during prestige.
Unified save migration required - Legacy save fallbacks have been removed. All saves now go through the unified save system which provides atomic writes and automatic backups.
Boss Fight Stability
Fixed critical hit race condition - When 50+ fighters landed critical hits simultaneously, the time-freeze effect could cause performance issues or soft-lock the game. Added static lock to prevent race conditions.
Fixed crash at 60-second mark - The inspection animation was creating 50-100+ simultaneous timers causing a massive garbage collection spike. Replaced with a single batched operation.
Fixed Ctrl+P crash - Debug force-prestige key could crash when managers weren't ready. Debug keys have been remapped to F-keys with null safety checks.
Boss Fight Visual Enhancements
HP Milestone Effects
The Galactic Inspector now reacts dramatically as you whittle down their health!
Milestone thresholds at 75%, 50%, 25% HP
Screen flash effect at each threshold
Strong camera shake
Boss rage glow animation with particle aura
Dynamic milestone messages ("THE INSPECTOR IS WEAKENING!")
Enhanced Attack Shockwave
Multiple expanding shockwave rings (3 waves)
Stronger camera shake (12.0 intensity)
Screen edge vignette flash
Fiery gradient particle burst at center
Fighter-Specific Attack Effects
Melee fighters - Quick white slash particle arc
Ranged fighters - Coffee projectile with trailing particles
Mystic fighters - Purple glowing orb with particle aura
Critical Hit Fanfare
Brief time-freeze effect (0.2x for 0.03s)
Yellow starburst particle explosion
Bigger floating "CRITICAL!" text with shake
Enhanced sound effect
Audio Improvements
16 New Sound Effects
Brewing sounds - Start and completion audio cues
Purchase sounds - Improved unit purchase/sell feedback
Milestone sounds - Major milestone fanfares based on tokens earned
Rush hour warning - Dedicated anticipation sound before rush hour begins
All sounds mapped with consonance for pleasant audio experience
Visual Settings
Brightness & Contrast Controls
Brightness slider - Adjust overall screen brightness
Contrast slider - Fine-tune visual contrast
Shader-based post-processing for smooth adjustment
Previously hidden, now enabled in Video settings
UI Improvements
Enhanced Camera Controls
+/- keyboard zoom - Use equals/minus keys or numpad to zoom
Trackpad pan support - Two-finger pan gesture for laptop users
Horizontal scroll - Scroll wheel panning support
Decorations Tab Visibility
Purple accent styling - Decorations button stands out more
Pulse animation - Subtle animation draws attention
Enhanced states - Distinct hover/pressed/focus visual feedback
Basketball Stats Reset
Now includes confirmation dialog before resetting
Stats properly saved to unified save system
Balance Adjustments
Unit Scale Normalization
Deck 2 robots and drones were appearing much smaller than intended. Scales have been adjusted based on actual sprite sizes:
Supply Drone (Deck 2) - Significantly larger for visibility
Cargo Loader (Deck 2) - Moderately increased
Deck 2 Technician - Slightly increased
Ranged/Mystic fighters (Deck 6) - Adjusted for consistency
Technical Improvements
Debug keys remapped - Changed from Ctrl+ combos to F-keys (F1-F7) with null safety
Removed WorkshopManager - Cleaned up unused code
Simplified boss fight - Removed periodic inspection stun mechanic (knockback attack provides enough disruption)
Unified save architecture - Atomic writes prevent data loss, automatic backups on every save
Compatibility
Full backward compatibility with v1.5.x saves
Legacy saves automatically migrated to unified format
All progress and achievements preserved
What's Next
We're continuing to polish the game based on player feedback. The v1.5.7 update addresses (more) critical save issues and adds visual excitement to the boss fight. Thank you for your bug reports - they help make Starbrew Station better for everyone!
Brew on, Commanders!
o7,
David (HeartCoded)
Source
Changelog.gg summarizes and formats this update. How we read updates.
