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Steam News30 January 201610y ago

Update 1.15: New Ships, New Engine & Save, Hangar

Update 31/01/2016 New data engine & save-format activated. New Ships & Storage Hangar feature.

Full notes

Full Star Nomad 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions3 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
addedUpdate 31/01/2016 New data engine & save-format activated. New Ships & Storage Hangar feature.
addedThe game engine is overhauled to read text data, in 4 separate files in the installed folder; A_Ships.txt, A_Modules.txt, A_Tradegoods.txt & A_Engine.txt. This was done for two reasons, firstly, it allows myself to expand on the game in the future more easier and new features are likely to be save-compatible. Secondly, it allows players who are not experienced in JavaScript to have some modding potential. I will document in more detail the data in those files on the forum thread here: http://steamcommunity.com/app/414950/discussions/0/458607699612873312/
addedThe save-engine is improved to be more streamlined and efficient, as well as outputting the save-game in a user-friendly format as text files. This is required along with the game engine changes to enable future features to be added & to make them save-compatible. For the past 2 updates, the new save-engine is active in parallel with the older one. If you've played recently with these updates, your Pilot data will be compatible with the new format. If you have not played in awhile, it is possible your progress is loss. My sincere apologies if it occurs. However, due to the new text-file save format, it is very easy to edit the save to regain any progress you had. More info is available in the thread above .
addedNew Feature: Storage Hangar. Up to 3 ships can be stored in Hangars at major ports. Access depends on the player standing with the local port authorities. Please read the text carefully, un-equip your modules first before sending a ship into perma-storage .
changedDue to the above and potential for players to need bigger modules storage capacity, I've increased all Ship Storage Hold space to 25 slots. Consider it an "Items Vault" that is always accessible.
addedResolving a trade crisis now grants ~25% more XP, Standing and Reputation. Merchant players had too tough a time earning these progression metrics.

Star Nomad 2 changes

  • Bladehero
addedUpdate 31/01/2016 New data engine & save-format activated. New Ships & Storage Hangar feature.
addedThe game engine is overhauled to read text data, in 4 separate files in the installed folder; A_Ships.txt, A_Modules.txt, A_Tradegoods.txt & A_Engine.txt. This was done for two reasons, firstly, it allows myself to expand on the game in the future more easier and new features are likely to be save-compatible. Secondly, it allows players who are not experienced in JavaScript to have some modding potential. I will document in more detail the data in those files on the forum thread here: http://steamcommunity.com/app/414950/discussions/0/458607699612873312/
addedThe save-engine is improved to be more streamlined and efficient, as well as outputting the save-game in a user-friendly format as text files. This is required along with the game engine changes to enable future features to be added & to make them save-compatible. For the past 2 updates, the new save-engine is active in parallel with the older one. If you've played recently with these updates, your Pilot data will be compatible with the new format. If you have not played in awhile, it is possible your progress is loss. My sincere apologies if it occurs. However, due to the new text-file save format, it is very easy to edit the save to regain any progress you had. More info is available in the thread above .
addedNew Feature: Storage Hangar. Up to 3 ships can be stored in Hangars at major ports. Access depends on the player standing with the local port authorities. Please read the text carefully, un-equip your modules first before sending a ship into perma-storage .
changedDue to the above and potential for players to need bigger modules storage capacity, I've increased all Ship Storage Hold space to 25 slots. Consider it an "Items Vault" that is always accessible.

Update 31/01/2016 New data engine & save-format activated. New Ships & Storage Hangar feature.

  • The Free Union is secretly building large vessels that exceed the Treaty which prevents them from having Cruisers & Capital Class ships. Those Pilots who are renowned (Heroic Ace+) and in great standing with the Union & Merchant Guild may talk to the Guild NPC to get access to prototype vessels for field trials. The Polaris Cruiser is available in all modes, while the Tannhauser Capital is unlocked in Roguelike. More info on the ships are here: http://steamcommunity.com/games/414950/announcements/detail/65667809839009739

  • The game engine is overhauled to read text data, in 4 separate files in the installed folder; A_Ships.txt, A_Modules.txt, A_Tradegoods.txt & A_Engine.txt. This was done for two reasons, firstly, it allows myself to expand on the game in the future more easier and new features are likely to be save-compatible. Secondly, it allows players who are not experienced in JavaScript to have some modding potential. I will document in more detail the data in those files on the forum thread here: http://steamcommunity.com/app/414950/discussions/0/458607699612873312/

  • The save-engine is improved to be more streamlined and efficient, as well as outputting the save-game in a user-friendly format as text files. This is required along with the game engine changes to enable future features to be added & to make them save-compatible. For the past 2 updates, the new save-engine is active in parallel with the older one. If you've played recently with these updates, your Pilot data will be compatible with the new format. If you have not played in awhile, it is possible your progress is loss. My sincere apologies if it occurs. However, due to the new text-file save format, it is very easy to edit the save to regain any progress you had. More info is available in the thread above.

  • New Feature: Storage Hangar. Up to 3 ships can be stored in Hangars at major ports. Access depends on the player standing with the local port authorities. Please read the text carefully, un-equip your modules first before sending a ship into perma-storage.

  • Due to the above and potential for players to need bigger modules storage capacity, I've increased all Ship Storage Hold space to 25 slots. Consider it an "Items Vault" that is always accessible.

  • Resolving a trade crisis now grants ~25% more XP, Standing and Reputation. Merchant players had too tough a time earning these progression metrics.

  • Increased the upper limit of Free Union Standing gains for Hunters who claim Pirate or Zerker bounties.

  • Change NPC Ship Upgrade bonusesRemoved resistance gains. Seeing your own damage drop is counter-rewarding. Instead, they will gain extra Hull & Shields to improve durability.
  • Added a "Return to Title Screen" option in the Escape Menu! Sorry it took awhile, it's only possible (without bugs) with the engine changes I've made.

--------------------------------------------------------------------------------------------------------------- Thanks for playing Star Nomad 2, you all make it possible for me to remain a game-dev and I am very grateful! :) What's next? I have to port to iOS, to help fund the next project: Nuclear Nomad. SN2 itself was funded by the first SN sales on iOS so I am grateful for gamers on that platform too. Nuclear Nomad is a mix of genres, Harvest Moon/Rune Factory, Fallout 1/2, Survival, Mount & Blade, all built around an even more dynamic and detailed economic simulation. If that sounds like something you like, feel free to drop in the forum and post

Source

Steam News / 30 January 2016

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