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Steam News28 January 201610y ago

Last call before transitioning to new engine & save-data format!

I'm testing the next update (1.15) and it's so far so good. As you may be aware, I've re-worked the engine to be easily expandable and mod-able, via text files, and the save system is improved to be very light-weight an

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addedI'm testing the next update (1.15) and it's so far so good. As you may be aware, I've re-worked the engine to be easily expandable and mod-able, via text files, and the save system is improved to be very light-weight and editable. It's going to be live in a few days. I do not want anyone to lose their save-games, so please take a minute to do a pre-cautionary check. Since the last 2 update, the new save-system is running in parallel with the current one, the new output is located here: C:\Users\your-user\StarNomad2 Check that you have these following text files: A_Savegame.txt (Data for all 3x Pilot slots) A_Systems0.txt (Pilot #1) A_Systems1.txt (Pilot #2) A_Systems2.txt (Pilot #3) If you do not have the A_Systems1.txt and A_Systems2.txt it means your Pilot #2 and #3 save-slot need to be transferred to the new save-format. Just continue those Pilots, launch from port and re-dock to generate the new save files. My apologies for the inconvenience, but the new engine data and save data allows me to modify the game and add new content much easier, as well as making it save-compatible (new features work without needing a new game), something that I think is better down the road. As well, users will be able to modify game data and their own saves (avoiding the need for trainers or editors). In the next update, besides these and new ships (Free Union: Polaris Cruiser and Tannhauser Capital), I'm also adding a player requested feature, the Ship Storage Hangar (save-compatible with the new format!). Some more info on the Hangar can be found here: http://steamcommunity.com/app/414950/discussions/0/458606877328477515/#c458607518206541619 Regards, -Huy

Star Nomad 2 changes

addedI'm testing the next update (1.15) and it's so far so good. As you may be aware, I've re-worked the engine to be easily expandable and mod-able, via text files, and the save system is improved to be very light-weight and editable. It's going to be live in a few days. I do not want anyone to lose their save-games, so please take a minute to do a pre-cautionary check. Since the last 2 update, the new save-system is running in parallel with the current one, the new output is located here: C:\Users\your-user\StarNomad2 Check that you have these following text files: A_Savegame.txt (Data for all 3x Pilot slots) A_Systems0.txt (Pilot #1) A_Systems1.txt (Pilot #2) A_Systems2.txt (Pilot #3) If you do not have the A_Systems1.txt and A_Systems2.txt it means your Pilot #2 and #3 save-slot need to be transferred to the new save-format. Just continue those Pilots, launch from port and re-dock to generate the new save files. My apologies for the inconvenience, but the new engine data and save data allows me to modify the game and add new content much easier, as well as making it save-compatible (new features work without needing a new game), something that I think is better down the road. As well, users will be able to modify game data and their own saves (avoiding the need for trainers or editors). In the next update, besides these and new ships (Free Union: Polaris Cruiser and Tannhauser Capital), I'm also adding a player requested feature, the Ship Storage Hangar (save-compatible with the new format!). Some more info on the Hangar can be found here: http://steamcommunity.com/app/414950/discussions/0/458606877328477515/#c458607518206541619 Regards, -Huy

I'm testing the next update (1.15) and it's so far so good. As you may be aware, I've re-worked the engine to be easily expandable and mod-able, via text files, and the save system is improved to be very light-weight and editable. It's going to be live in a few days. I do not want anyone to lose their save-games, so please take a minute to do a pre-cautionary check. Since the last 2 update, the new save-system is running in parallel with the current one, the new output is located here: C:\Users\your-user\StarNomad2 Check that you have these following text files: A_Savegame.txt (Data for all 3x Pilot slots) A_Systems0.txt (Pilot #1) A_Systems1.txt (Pilot #2) A_Systems2.txt (Pilot #3) If you do not have the A_Systems1.txt and A_Systems2.txt it means your Pilot #2 and #3 save-slot need to be transferred to the new save-format. Just continue those Pilots, launch from port and re-dock to generate the new save files. My apologies for the inconvenience, but the new engine data and save data allows me to modify the game and add new content much easier, as well as making it save-compatible (new features work without needing a new game), something that I think is better down the road. As well, users will be able to modify game data and their own saves (avoiding the need for trainers or editors). In the next update, besides these and new ships (Free Union: Polaris Cruiser and Tannhauser Capital), I'm also adding a player requested feature, the Ship Storage Hangar (save-compatible with the new format!). Some more info on the Hangar can be found here: http://steamcommunity.com/app/414950/discussions/0/458606877328477515/#c458607518206541619 Regards, -Huy

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Steam News / 28 January 2016

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