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Steam News1 September 20214y ago

Star Dynasties Full Release - v1.0 is OUT NOW!

Dear Lords, Ladies, Barons, Dukes, and Archons. After an exciting, wild ride in Early Access, we are thrilled to bring you the full release update for Star Dynasties!

In this update8

Full notes

Full Star Dynasties update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes39 additions11 changes5 removals
  • Gameplay
  • Events
  • UI and audio
  • Store
  • Balance
  • Maps
changedIn case you missed it, this update's major addition is the Colony Improvements mechanic. For more information on that, check out the preview.
addedIf you are new to Star Dynasties, or a returning player who needs a refresher, here is a quick rundown of what you can expect from the game:
changedReign Among the Ruins of a Forgotten World The remnants of humanity live inside structures which they cannot build, and travel inside machines whose workings are unfathomable. Expedition Events can grant you a piece of pre-Collapse knowledge; from the relics of a previous age of exploration, to the mysteries of the here and now. Improve your colony by repairing the pre-collapse buildings and installations you encounter to provide your people safety, food and other necessities.
changedExperience a Rich Galaxy of Emergent Characters and Storylines You’ll be kept on your toes by a procedurally generated cast of hundreds of characters, each one trying to achieve their own personal goals. As events transpire, the choices you make can have a major impact not just on you; but on your heir, your house, and the fate of your empire.
addedIf that sounds like your cup of synthetic coffee, then pick up Star Dynasties today! After departing Early Access, the game is now available for its EA price plus an additional 10% launch discount during its launch week only. After that, the price will increase to $29.99 (USD) / €25.99 / £23.99
changedhttps://store.steampowered.com/app/1194590/Star_Dynasties/

Star Dynasties changes

changedIn case you missed it, this update's major addition is the Colony Improvements mechanic. For more information on that, check out the preview.
addedIf you are new to Star Dynasties, or a returning player who needs a refresher, here is a quick rundown of what you can expect from the game:
changedReign Among the Ruins of a Forgotten World The remnants of humanity live inside structures which they cannot build, and travel inside machines whose workings are unfathomable. Expedition Events can grant you a piece of pre-Collapse knowledge; from the relics of a previous age of exploration, to the mysteries of the here and now. Improve your colony by repairing the pre-collapse buildings and installations you encounter to provide your people safety, food and other necessities.
changedExperience a Rich Galaxy of Emergent Characters and Storylines You’ll be kept on your toes by a procedurally generated cast of hundreds of characters, each one trying to achieve their own personal goals. As events transpire, the choices you make can have a major impact not just on you; but on your heir, your house, and the fate of your empire.
addedIf that sounds like your cup of synthetic coffee, then pick up Star Dynasties today! After departing Early Access, the game is now available for its EA price plus an additional 10% launch discount during its launch week only. After that, the price will increase to $29.99 (USD) / €25.99 / £23.99

Dear Lords, Ladies, Barons, Dukes, and Archons.

After an exciting, wild ride in Early Access, we are thrilled to bring you the full release update for Star Dynasties! Another heartfelt thank you to everyone who submitted their feedback during Early Access, we've come a long way since then.

In case you missed it, this update's major addition is the Colony Improvements mechanic. For more information on that, check out the preview.

If you are new to Star Dynasties, or a returning player who needs a refresher, here is a quick rundown of what you can expect from the game:

Star in Your Own Space Opera A feudal society is built upon strict rules and values. It will be expected of you to defend your vassals, protect your family and respect your neighbours. Of course, there are plenty of more... dubious ways to get what you want.

Reign Among the Ruins of a Forgotten World The remnants of humanity live inside structures which they cannot build, and travel inside machines whose workings are unfathomable. Expedition Events can grant you a piece of pre-Collapse knowledge; from the relics of a previous age of exploration, to the mysteries of the here and now. Improve your colony by repairing the pre-collapse buildings and installations you encounter to provide your people safety, food and other necessities.

Experience a Rich Galaxy of Emergent Characters and Storylines You’ll be kept on your toes by a procedurally generated cast of hundreds of characters, each one trying to achieve their own personal goals. As events transpire, the choices you make can have a major impact not just on you; but on your heir, your house, and the fate of your empire.

If that sounds like your cup of synthetic coffee, then pick up Star Dynasties today! After departing Early Access, the game is now available for its EA price plus an additional 10% launch discount during its launch week only. After that, the price will increase to $29.99 (USD) / €25.99 / £23.99

https://store.steampowered.com/app/1194590/Star_Dynasties/

And now, without further ado, the full changelog for v1.0!

Changelog

Colony Installations

  • Colonies are now composed of installations, which can be functional or in disrepair

  • Functional colonies provide benefits to their direct ruler and possibly to allied rulers as well

  • The "Maintain Colony" assignment has been replaced by "Repair Installation"

  • The base wealth generated by a colony now depends on specific installations rather than infrastructure

  • The vassal limit bonus from infrastructure has been removed, and is instead provided by specific ranged installations

  • Starting traits related to infrastructure or colony details have been replaced

  • The mod tool allows you to add new installations and manipulate them in story events and custom actions

Starting Traits

  • Instead of hardcoded modifiers, different difficulty settings now grant the player a different amount of starting trait selection points

  • Rebalanced starting trait costs

  • Added Custom and Challenge difficulty levels

  • Added a warning to the trait selection screen, warning the player if they pick a starting character with poor reputation

Improvements

  • Added Seduce action

  • You can now name children that are born in your house

  • Added 9 expedition events, and a new batch of story events

  • Added Steam achievements

  • Replaced a subset of the game's icons

  • Added new artwork

  • Improved mid/late game UI performance

  • Improved AI usage of assignments

  • Reduced random death at a young age

  • You can now disable map panning except using the mouse (some users have reported the map scrolling outside of their control)

  • Added warning that you will lose the game if you accept a request for submission

  • Added a suggestion when a war is about to expire

Changes

  • Tweaked game generation to avoid starting factions that are too spread out

  • A character in love is less likely to propose, accept, or stay in illicit romances that are not with the character they love

  • A character cannot fall out of love immediately

  • You will no longer be invited to feasts hosted by very distant characters

  • Clicking the suggestion that there are multiple idle members now brings up the house instead of cycling through the idle members

  • After a system rebellion, unrest is now reset to 25, not 50

  • Reduced random flare ups of unrest

  • Dukes and Archons are less likely to surrender their faction, or agree to become a vassal

  • The AI is less likely to make a request if you have recently refused it

  • It is no longer possible for one of your barons to grant their allegiance to another duke in exchange for combat support, if you are already supporting them yourself

  • Tweaks to text, events, tutorial

Fixes

  • Fixed bug that wasn't allowing assassinations to complete successfully (watch out!)

  • Fixed scenario in "Love Transcends Spacetime", where the player marries the time traveller without prompting

  • Fixed bug in flags providing a bonus to your vassal limit

  • Fixed bug where vassal limit was not being recalculated immediately when stopping the Monitor Vassals assignment

  • Fixed bug in predicted effects for the choice to not allow a house member to travel while on assignment

  • Fixed bug with Combat Buildup UI stating the attacker has surprise when in fact they have lost it

  • Fixed bug where the happiness from becoming a ruler was being applied twice

  • Effects that change skill bonuses on a council member or head now immediately update a house's area scores

  • Fixed bug where opinion was not always factoring in the Improve Relations bonus

  • Fixed some popups not being shown when they should on lower than "normal"

Modding - Improvements

  • Added prerequisites to custom actions, to invalidate an action in a way that is shown to the player

  • Added "Do Win the Game" effect

  • The "Do Gathering" effect now allows you to trigger a gathering in a location other than the hosting house's home system

  • Added "Is Current Location Of" filter

  • Added "Has Assignment With Reference Type" filter

  • Added "Is Member Of Same Domain As" filter

  • Added "Base Wealth Generated" flag effect

  • Added "Base Wealth Generated Ranged" flag effect

  • Added "Ruler General Opinion" flag effect

  • Added "Assignment Effectiveness In Location Ranged" flag effect

  • Added "House Size Limit" flag effect

  • Added "Ruling House Size Limit" flag effect

  • Added "Replenish Rate Bonus" flag effect

  • Added "Effectiveness In Specific Assignment for Ruling House" flag effect

  • Added "Get Well Prob On System" flag effect

  • Added "Tax Collected By Capital" flag effect

  • Added "Vassal Limit Bonus On Capital" flag effect

  • Added "Vassal Limit Bonus Ranged" flag effect

  • Added "Join Surprise Modifier" flag effect

  • Added "Limited Fixed Assignment on Character" creatable

  • Added debug action to see secrets known by a character

  • Added "Systems Nearby To Domain Of" source

  • Added "Factions Nearby To Domain Of" source

  • Added "Leagues Nearby To Domain Of" source

  • Added "Set Character Importance Historical" effect

  • Added "New House Spawner" matcher

Modding - Fixes

  • Fixed flag bug in custom actions that sometimes created copies of a flag on multiple characters

  • Fixed bug where the "Revealed" description of a secret was being shown even when a single character became aware of the secret

  • Disabled "Queued Storylet" effect

  • Disabled "Queued Sub Storylet" effect

Again, thank you to everyone who has taken the time to give us feedback during Early Access, and welcome to any new players! Join the community on Discord, and tell us your house's stories.

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Source

Steam News / 1 September 2021

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