What changed
1 fix1 addition0 changes0 removals
addedGeneral - You can now rename characters, star systems, houses, factions, and leagues in the dev console - Added VSynch option - Replaced hair color palette with more realistic choices - Random portrait generator avoids genetically unlikely skin / hair combinations - The game now better highlights when you cannot ask any more rulers to join your attack because you ran out of AP - Added "Remove Trait" effect in Creator - Minor tweaks to text, story events
fixedFixes - Flags that provide an effectiveness bonus to a character now work correctly - Inheriting another house no longer reduces your maximum house size - Fixed bug where you couldn't add your home system's forces to an attack when you ran out of AP, despite that action being free - Characters will no longer end affairs irrationally - Fixed issue where a duke would refuse a system if its baron didn't like them - Fixed soft-lock when you attempt to train a character who cannot be trained further - A Rebuild Colony assignment is now stopped if another faction rebuilds the colony first - Fixed issues with some expeditions when your house is inherited by another ruler - The upstart duke starting option now works correctly - It is no longer possible to start the game as an upstart duke unless you select it as a game customization option - Fixed bug where enough damage reduction effects would heal the defender - Fixed rare crash issue when AI ruler inherits a faction - Fixed errors in shown reasoning when a ruler refuses an offer that would have made them indebted to you - Fixed bug where random character generation in family designer was always using the default hair color - Fixed story event with exploding viridium mine so that it does not repeatedly explode - Fixed story event where your children ask you to pick a favourite, so that it no longer triggers for dead children - Fixed "submerged library" expedition so that your companion cannot be a child, ill, or under arrest
Star Dynasties changes
addedGeneral - You can now rename characters, star systems, houses, factions, and leagues in the dev console - Added VSynch option - Replaced hair color palette with more realistic choices - Random portrait generator avoids genetically unlikely skin / hair combinations - The game now better highlights when you cannot ask any more rulers to join your attack because you ran out of AP - Added "Remove Trait" effect in Creator - Minor tweaks to text, story events
fixedFixes - Flags that provide an effectiveness bonus to a character now work correctly - Inheriting another house no longer reduces your maximum house size - Fixed bug where you couldn't add your home system's forces to an attack when you ran out of AP, despite that action being free - Characters will no longer end affairs irrationally - Fixed issue where a duke would refuse a system if its baron didn't like them - Fixed soft-lock when you attempt to train a character who cannot be trained further - A Rebuild Colony assignment is now stopped if another faction rebuilds the colony first - Fixed issues with some expeditions when your house is inherited by another ruler - The upstart duke starting option now works correctly - It is no longer possible to start the game as an upstart duke unless you select it as a game customization option - Fixed bug where enough damage reduction effects would heal the defender - Fixed rare crash issue when AI ruler inherits a faction - Fixed errors in shown reasoning when a ruler refuses an offer that would have made them indebted to you - Fixed bug where random character generation in family designer was always using the default hair color - Fixed story event with exploding viridium mine so that it does not repeatedly explode - Fixed story event where your children ask you to pick a favourite, so that it no longer triggers for dead children - Fixed "submerged library" expedition so that your companion cannot be a child, ill, or under arrest
General - You can now rename characters, star systems, houses, factions, and leagues in the dev console - Added VSynch option - Replaced hair color palette with more realistic choices - Random portrait generator avoids genetically unlikely skin / hair combinations - The game now better highlights when you cannot ask any more rulers to join your attack because you ran out of AP - Added "Remove Trait" effect in Creator - Minor tweaks to text, story events
Fixes - Flags that provide an effectiveness bonus to a character now work correctly - Inheriting another house no longer reduces your maximum house size - Fixed bug where you couldn't add your home system's forces to an attack when you ran out of AP, despite that action being free - Characters will no longer end affairs irrationally - Fixed issue where a duke would refuse a system if its baron didn't like them - Fixed soft-lock when you attempt to train a character who cannot be trained further - A Rebuild Colony assignment is now stopped if another faction rebuilds the colony first - Fixed issues with some expeditions when your house is inherited by another ruler - The upstart duke starting option now works correctly - It is no longer possible to start the game as an upstart duke unless you select it as a game customization option - Fixed bug where enough damage reduction effects would heal the defender - Fixed rare crash issue when AI ruler inherits a faction - Fixed errors in shown reasoning when a ruler refuses an offer that would have made them indebted to you - Fixed bug where random character generation in family designer was always using the default hair color - Fixed story event with exploding viridium mine so that it does not repeatedly explode - Fixed story event where your children ask you to pick a favourite, so that it no longer triggers for dead children - Fixed "submerged library" expedition so that your companion cannot be a child, ill, or under arrest