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Steam News21 February 20264mo ago

Star Child Dev Log #41

Janne - the other guy: Last week we had just gotten our demo out, now we've had a bit of time to gather some feedback and start polishing things that weren't still quite ready.

Full notes

Full Star Child update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • UI and audio
  • Gameplay
fixedRebalanced a few levels, and added significantly more of them - Crouch now takes priority over running - Reduced knockback and stun time - Increased fire rate - Added a bit of inertia to movement to make small movements more accurate - Time elapsed no longer resets to last saved time when you die - Elapsed time for saves is now shown a bit more nicely - Automap design slightly updated again - A bit more consistency for visual styles - Fixed a bunch of little UI bugs like being able to focus buttons that should be disabled or hidden - Clouds now behave nicer and don't pop into the visible areas of the screen, and they can handle rooms of any size now - Menu plays sounds when moving around and when adjusting volume - Added version and copyright information to main menu
changedWe're also still going to update a couple of things before Next Fest still, e.g. our turret enemy still needs a death animation.

Star Child changes

fixedRebalanced a few levels, and added significantly more of them - Crouch now takes priority over running - Reduced knockback and stun time - Increased fire rate - Added a bit of inertia to movement to make small movements more accurate - Time elapsed no longer resets to last saved time when you die - Elapsed time for saves is now shown a bit more nicely - Automap design slightly updated again - A bit more consistency for visual styles - Fixed a bunch of little UI bugs like being able to focus buttons that should be disabled or hidden - Clouds now behave nicer and don't pop into the visible areas of the screen, and they can handle rooms of any size now - Menu plays sounds when moving around and when adjusting volume - Added version and copyright information to main menu
changedWe're also still going to update a couple of things before Next Fest still, e.g. our turret enemy still needs a death animation.

Janne - the other guy:

Last week we had just gotten our demo out, now we've had a bit of time to gather some feedback and start polishing things that weren't still quite ready.

Here's a bit of a preview of what you can expect from the demo:

In no particular order we've managed to do at least the following:

  • Rebalanced a few levels, and added significantly more of them - Crouch now takes priority over running - Reduced knockback and stun time - Increased fire rate - Added a bit of inertia to movement to make small movements more accurate - Time elapsed no longer resets to last saved time when you die - Elapsed time for saves is now shown a bit more nicely - Automap design slightly updated again - A bit more consistency for visual styles - Fixed a bunch of little UI bugs like being able to focus buttons that should be disabled or hidden - Clouds now behave nicer and don't pop into the visible areas of the screen, and they can handle rooms of any size now - Menu plays sounds when moving around and when adjusting volume - Added version and copyright information to main menu

We're also still going to update a couple of things before Next Fest still, e.g. our turret enemy still needs a death animation.

Check out our demo by clicking the image below!

Steam post image

Source

Steam News / 21 February 2026

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