Full notes
Full STACK-eRZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, this time around I am bringing you a lot of changes to the flow of the game with the introduction of the revive. So far there is only one way to get it but it is a good start for less punishing progress. But for now lets go through the patch notes. The video is at the bottom of this post if you don’t want to read.
What changed
- Gameplay
- Events
- Store
- UI and audio
- Balance
- Fixes
Game Changes:
Added the ability to revive yourself during a run.
Added a new event.
Added 3 new enemies for that event.
Reworked Archer's Special Ability.
Added a new puzzle mechanic alongside with 3 new rooms for it.
Added new upgrade in the shop.
All zones have been updated.
Desert zone walls are now easier to see.
Lobby zone has been updated and now features a leader-board & supporter names.
Added a new console command.
Added a quick UI loot and equip option by double pressing on an icon.
Balance changes:
Thunder Technologies accessory's ability had radius increased for each projectile.
Doll enemy poison duration reduced from 4s -> 2s.
Wiza boss base damage scaling reduced from 6 -> 4.
Wiza boss base additional damage reduced from 12 -> 10.
Totem for Solar Fall boss now has a red outline for increased visibility.
Cursed Bot Ultima damage has been increased.
Cursed Bot Ultima health has been increased.
Exoskeleton attack cooldown has been reduced.
Exoskeleton range detection increased.
Chance for an enemy to become elite has been reduced from 5% -> 4%.
Bug Fixes:
Dialogue zoom in fixed.
Zone cleared no longer overlaps other UI text.
Fixed volume and particle effect for getting hit.
Bombing enemies sound fix.
Texture clipping on 32 maps.
GASr2200-Generator now works correctly and does not blast high volume.
Cursed Bot no longer keeps his katana outside the robe.
Spinning traps are no longer hidden inside the sand.
Intelligent Striker no longer breaks ice textures.
Sound effects no longer continue to play during pause menu.
Explode attack no longer drops frames when used conservatively.
Other changes:
Wiza boss arena now is more visually pleasing to look at.
Item display UI texts have had their size increased.
DAR1O was moved in the lobby so its easier to see them.
Changed wording from 'Land' to 'Zone'.
Main Menu title graphically updated.
Snow flakes are now smaller.
Collectible sounds are now much different for less confusion.
What is next?
My next plans are to show who killed the player, slightly longer cutscenes, crosshair graphical upgrade and most importantly all characters receiving 3rd attack and special ability to unlock and use. I also talk about plans in my YouTube video:
[dynamiclink href="https://youtu.be/5KRpyCwlm-s"]
Source
Changelog.gg summarizes and formats this update. How we read updates.
