Full notes
Full STACK-eRZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Store
- UI and audio
- Performance
Game Changes:
The whole game has been stylised towards pixel theme.
New Event with Monoliths has been added.
New card selection system introduced.
4 New special skills : Wall of Wind, Shuriken, Rain Of Arrows, Dragon's Fire
Master Level added to the game.
Aiming system improved for correct accuracy of projectile spawning.
You are now able to see the stat differences between items with them being green or red depending if it is an upgrade or not.
Ultra-wide Support.
Death screen now shows you what you died to.
Fully functional console has been added to the game.
Passive skill UI has been redesigned.
Avatars/Icons are now present in dialogues.
UI in skin selection slightly adjusted.
Enemies now slightly ragdoll on death.
New enemy type from Monolith event.
Balance changes:
Reaching final boss now only requires 8 bosses defeated (from 10 before).
Intelligent Striker nerfed AoE by half.
Berserker Amulet nerfed cooldown to 24% (from 35%) and time between bursts increased to 15s (from 10s).
Revive Room regenerates your health.
Turret shots projectile size nerfed.
No master experience when using console cheats.
Bug Fixes:
Pushback on walls and obstacles removed.
Assist skill sounds not responding.
Dying during boss battle made you unable to progress.
Poison status carried over into revive room.
Lobby FPS fixes.
Inferno Projectile caused frame drops.
Masked assassin and Masked archer caused frame drops.
Enemies stuck in some zones.
Jungle map stability optimisations.
Crescent Moon visually not adjusting on teleports.
Dialogue zoom out making the player stuck in zoom.
Virus attack was not stopping the player from resetting passive points.
Throne room had no colliders for the throne.
Old grass textures removed.
Loud bomber sound.
Other changes:
Store Page has been updated.
Enemies are now easier to be seen in the dark, removed lightning system previously used.
Longer load times but less heavy on the CPU during the game.
Disabled Health bars for new players until they go into options themselves.
Receive warnings for heavy performance on some option changes.
Starting enemies are now more visually pleasing once you defeat them.
Blast Enemy projectile visually changed.
Visual effects added to hammer throw.
New grass textures added to boss zones.
What is next?
New character and New boss, more optimisations and adjustments to UI to fit the pixelated themes.
Video to show exactly what is up:
[dynamiclink href="https://youtu.be/EVPX9W1IUg0"]
Source
Changelog.gg summarizes and formats this update. How we read updates.
