In this update6
Full notes
Full STACK & the Grumblepuff from Above update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
- Performance
STACK & the Grumblepuff from Above changes
Hello! A new update is available: 1.13.1
This updated covers level 2 in dandelions, trees occasionally share their feelings, a colourful dynamic splash screen has been added, and the ability to create and edit shortcuts and datapackles in game.
Bugs can be report in "Menu > Info > Bugs / Feedback".
Hope you have a charmful time with it!
Game
Ice and Trees repeat endlessly in level 7.
Player Select colour slightly varies over time.
There is a small chance for a buddy to be called a “colleague”.
Seagulls no longer appear in levels.
Players now bounce off each other.
Camera zooms out when the higher the tower.
Revive text is more expressive and bounces around.
Power Crystals and Special Coins have unique sounds.
If a grumble collides in level 6 it shrinks slightly.
You can no longer jump towards the grumblepuff after its defeated.
No longer shows snow during level 8.
The final time on the win screen now displays the time currently.
Clocks now get pushed onto the screen on level 8 and 5.
Colourful splashscreen added.
Player now runs over to the level marker instead of teleporting.
Player must fix the bridge before they can get to level 3.
Map button changed from activate on released to activate on press.
Spawning fixed for non-standard screen sizes.
Level 7 tree spawn locations fixed for non-standard screen sizes.
Buddies have voice acting.
The level 5 tint has been reduced.
Clearer what is required to move on to the next level.
Player now jumping again during induction cutscene.
Trees will occasionally talk out loud.
Dialog popup is only visible in the mode its spawned in – i.e. game versus map.
Player slows down faster after triggering a cutscene.
Level 2 has yellow flowers and bees.
Player animation fixed when game reloads.
Water reeds added near level 3.
STACK icon updated.
System
No longer change player input during the podium screen.
Game tracks how many whales clicked.
Game tracks how many seagulls clicked.
Kiosk mode detects controller inputs.
Mouse mode works with kiosk.
Assist mode works better with the mouse.
Next level animations no longer appear during the induction screens.
Now tracks the first date played, last date played, and number of unique days played.
Updated to XXX no longer appears on induction screen.
Performance setting no longer draws water reflections on level 5.
Can no longer open the properties of an object when mouse mode is on.
Similar sprites added to the same texture page to reduce lag spikes.
Debug mode can display where grumbles spawn.
Debug mode displays the output FPS and whether the FPS has been capped.
Options Tab
Option to toggle sprint button
Slider to change mouse dead zone.
Added 5 new setting previews: particles, direction arrows, background lines, hitboxes, audio transcript.
Updated 2 setting previews: movement, pixel smoothing.
Stats Tab
Rounded corners on graphs bar.
GUI
Changes “>” in the audio transcript to a music note icon.
Audio transcript is more useful, no longer displays seagull squawks at the wrong time.
Player Colour prices no longer flash when the copyright info appears.
Tree dialog text no longer overlaps.
Dialog popup now appears below GUI.
Datapackles 0.5
Text editor inside of game, view and edit datapackles.
Console notifications no longer limited to debug mode.
Writing in the console while the game is paused will no longer move the mouse around.
Ability to add shortcut buttons.
Console background is rounded.
music.level8 added to /sound.
/create object spawns object at mouse location.
Limitations added to certain commands to prevent crashes:
/delete cannot delete certain important objects.
/create cannot create certain important objects.
/end round command limited to rounds only.
Commands added:
/powerup power player.
/powerup
/button add datapackle
/button remove datapackle
/button remove *
/open datapackle
Source
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