Full notes
Full SQUIDS FROM SPACE update
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What changed
- Events
- Gameplay
- Performance
- UI and audio
- Maps
SQUID PATCH LIVE!
Hey everyone! A small bug fix patch is now live! Please grab it! Our next planned update after this will be the Summer Event with lots of fun new goodies to collect! Stay tuned!
NEW!
New death animations!
Flag Carrier Assist Counter icon
More optimization work!
BUG FIXES
AIs will pick up Magnoblasters less frequently
Many UI adjustments and bugfixes
On Moonbase, auto-turrets can now correctly be placed inside the glass tunnels instead of spawning outside
AIs will no longer attempt to target destroyed turrets
AFK timer is now reset when a round ends, preventing players from getting AFK-kicked during the end of round sequence
Getting squidified by an AI while driving a vehicle no longer produces odd behavior
When a human is frozen by a freeze ray, their frozen corpse will now fall instead of hanging in midair
MVP votes will no longer sometimes fail when there are no MVP candidates selected
KNOWN ISSUES
If you knock a Mech into the water, you don't get the environment kill credit for the drivers/passengers
There's a dance animation that plays when killed. Oops. You saw nothing.
Center of map view lasts too long when joining a game (probably due to wave spawner period being longer during play)
Using a different Steam account as the same PC user uses customizations from the first Steam account, potentially causing the player to have higher-level customizations equipped than allowed
Harvester sometimes dashes the wrong direction when turning quickly
Auto-drop flag volume in Moonbase pokes out into flag capture route
Harvesters can lock onto their own team mates
CRASH OCCURS WHEN CLICKING THE BACK BUTTON ON THE FINDING GAMES MENU
We will be pushing out an emergency hotfix patch as soon as possible tomorrow to fix the crash! Sorry about that!
Source
Changelog.gg summarizes and formats this update. How we read updates.
