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Steam News5 February 20206y ago

Valentine's Day/Lunar New Year Event is LIVE!

Lunar New Year/Valentine's Day event has begun (sorry, we're late!). It will end February 29th!

Full notes

Full SQUIDS FROM SPACE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Events
  • Store
  • Balance
  • Server
addedLunar New Year/Valentine's Day event has begun (sorry, we're late!). It will end February 29th! Those who play the game during this event will receive the following:
changedHeart Glasses - humans/squids -Year of the Rat Ears - humans only -Squid Heart Helmet -Squid Love Tank -Squid Winged Torso -And all previous cosmetics for this event
addedNEW STUFF - IN-GAME CUSTOMIZATION! You can now customize your character while in-game, without having to return to the main menu! -New weapon info panels! When nearby a weapon locker, the info panel now shows weapon statistics instead of a description of the weapon -Valentine's Day customizations and sprays -Lunar New Year visuals -Added a visual effect to the health bar when a unit's health is regenerating
changedBALANCE CHANGES -AI Squid bowl move speed reduced to 75% of player-controlled Squid bowl move speed - Shield Overcharge has been redesigned. The area around the user now lasts 8 seconds, and grants each Squid soldier ally it touches a 75-health shield that lasts 8 seconds. Multiple Shield Overcharges from different users will stack -Rifle and Chemical Launcher have received a new property, "Anti-Shields". Weapons with the Anti-Shields property deal 2x damage to shields
fixedBUGFIXES -Early Adopters DLC fixed -Several performance optimizations that will hopefully allow the game to run better for most players -Mutator shortcut hotkey on keyboard is now M instead of TAB\Mouse3 -Boost ramps will no longer attempt to launch vehicles going in the opposite direction of the boost -Various fixes to map geometry and collision in Sunrise Heights -When using gamepad, the targeting reticle of the player-driven Ice Cream Truck in Sunrise Heights will now follow the rotation of the vehicle (eg, if you turn, the reticle will rotate with the turn) -When driving the player-driven Ice Cream Truck in Sunrise Heights, the truck-launched explosives will add the vehicle's velocity to their initial throw velocity -Ice Cream Truck explosives should no longer appear stretched in practice mode -Increased respawn invincibility time to 2.5s, from 1s. This mostly affects respawning with the Rise From Your Grave mutator active -AIs should no longer attempt to return to base and heal if the Permadeath mutator is active, since the base healing volume is disabled while that mutator is active -Fixed a bug that was causing servers to think there were players connected when there weren't, causing them to incorrectly stay active forever -Medpack icons now properly disappear from the map when their associated medpack is on cooldown -Various tweaks to fonts and visuals in some UI elements -During the MVP lineup in the end-of-round flow, all elements of each MVP candidate's display now correctly set their visibility -Practice Options Map\Mode Selector now properly checks whether it's being called from the main menu or not, and allows the "nuke" cinematic to play if called from the main menu -Ammo and sprint bars now properly update when driving a vehicle -Unoccupied vehicles can no longer pick up medpacks -Players who own the Officer's Commission DLC should no longer see gift bag icons on certain customizations -Added static resource map indicators in Sunrise Heights -In practice mode, AIs on the opposite team should no longer sometimes get stuck in a loop when trying to pick up a weapon from a locker -Friends List entries for friends running a different version of SQUIDS should now display properly

SQUIDS FROM SPACE changes

  • Nukemap
addedLunar New Year/Valentine's Day event has begun (sorry, we're late!). It will end February 29th! Those who play the game during this event will receive the following:
changedHeart Glasses - humans/squids -Year of the Rat Ears - humans only -Squid Heart Helmet -Squid Love Tank -Squid Winged Torso -And all previous cosmetics for this event
addedNEW STUFF - IN-GAME CUSTOMIZATION! You can now customize your character while in-game, without having to return to the main menu! -New weapon info panels! When nearby a weapon locker, the info panel now shows weapon statistics instead of a description of the weapon -Valentine's Day customizations and sprays -Lunar New Year visuals -Added a visual effect to the health bar when a unit's health is regenerating
changedBALANCE CHANGES -AI Squid bowl move speed reduced to 75% of player-controlled Squid bowl move speed - Shield Overcharge has been redesigned. The area around the user now lasts 8 seconds, and grants each Squid soldier ally it touches a 75-health shield that lasts 8 seconds. Multiple Shield Overcharges from different users will stack -Rifle and Chemical Launcher have received a new property, "Anti-Shields". Weapons with the Anti-Shields property deal 2x damage to shields
fixedBUGFIXES -Early Adopters DLC fixed -Several performance optimizations that will hopefully allow the game to run better for most players -Mutator shortcut hotkey on keyboard is now M instead of TAB\Mouse3 -Boost ramps will no longer attempt to launch vehicles going in the opposite direction of the boost -Various fixes to map geometry and collision in Sunrise Heights -When using gamepad, the targeting reticle of the player-driven Ice Cream Truck in Sunrise Heights will now follow the rotation of the vehicle (eg, if you turn, the reticle will rotate with the turn) -When driving the player-driven Ice Cream Truck in Sunrise Heights, the truck-launched explosives will add the vehicle's velocity to their initial throw velocity -Ice Cream Truck explosives should no longer appear stretched in practice mode -Increased respawn invincibility time to 2.5s, from 1s. This mostly affects respawning with the Rise From Your Grave mutator active -AIs should no longer attempt to return to base and heal if the Permadeath mutator is active, since the base healing volume is disabled while that mutator is active -Fixed a bug that was causing servers to think there were players connected when there weren't, causing them to incorrectly stay active forever -Medpack icons now properly disappear from the map when their associated medpack is on cooldown -Various tweaks to fonts and visuals in some UI elements -During the MVP lineup in the end-of-round flow, all elements of each MVP candidate's display now correctly set their visibility -Practice Options Map\Mode Selector now properly checks whether it's being called from the main menu or not, and allows the "nuke" cinematic to play if called from the main menu -Ammo and sprint bars now properly update when driving a vehicle -Unoccupied vehicles can no longer pick up medpacks -Players who own the Officer's Commission DLC should no longer see gift bag icons on certain customizations -Added static resource map indicators in Sunrise Heights -In practice mode, AIs on the opposite team should no longer sometimes get stuck in a loop when trying to pick up a weapon from a locker -Friends List entries for friends running a different version of SQUIDS should now display properly

Lunar New Year/Valentine's Day event has begun (sorry, we're late!). It will end February 29th! Those who play the game during this event will receive the following:

-Heart Glasses - humans/squids -Year of the Rat Ears - humans only -Squid Heart Helmet -Squid Love Tank -Squid Winged Torso -And all previous cosmetics for this event

NEW STUFF - IN-GAME CUSTOMIZATION! You can now customize your character while in-game, without having to return to the main menu! -New weapon info panels! When nearby a weapon locker, the info panel now shows weapon statistics instead of a description of the weapon -Valentine's Day customizations and sprays -Lunar New Year visuals -Added a visual effect to the health bar when a unit's health is regenerating

BALANCE CHANGES -AI Squid bowl move speed reduced to 75% of player-controlled Squid bowl move speed - Shield Overcharge has been redesigned. The area around the user now lasts 8 seconds, and grants each Squid soldier ally it touches a 75-health shield that lasts 8 seconds. Multiple Shield Overcharges from different users will stack -Rifle and Chemical Launcher have received a new property, "Anti-Shields". Weapons with the Anti-Shields property deal 2x damage to shields

BUGFIXES -Early Adopters DLC fixed -Several performance optimizations that will hopefully allow the game to run better for most players -Mutator shortcut hotkey on keyboard is now M instead of TAB\Mouse3 -Boost ramps will no longer attempt to launch vehicles going in the opposite direction of the boost -Various fixes to map geometry and collision in Sunrise Heights -When using gamepad, the targeting reticle of the player-driven Ice Cream Truck in Sunrise Heights will now follow the rotation of the vehicle (eg, if you turn, the reticle will rotate with the turn) -When driving the player-driven Ice Cream Truck in Sunrise Heights, the truck-launched explosives will add the vehicle's velocity to their initial throw velocity -Ice Cream Truck explosives should no longer appear stretched in practice mode -Increased respawn invincibility time to 2.5s, from 1s. This mostly affects respawning with the Rise From Your Grave mutator active -AIs should no longer attempt to return to base and heal if the Permadeath mutator is active, since the base healing volume is disabled while that mutator is active -Fixed a bug that was causing servers to think there were players connected when there weren't, causing them to incorrectly stay active forever -Medpack icons now properly disappear from the map when their associated medpack is on cooldown -Various tweaks to fonts and visuals in some UI elements -During the MVP lineup in the end-of-round flow, all elements of each MVP candidate's display now correctly set their visibility -Practice Options Map\Mode Selector now properly checks whether it's being called from the main menu or not, and allows the "nuke" cinematic to play if called from the main menu -Ammo and sprint bars now properly update when driving a vehicle -Unoccupied vehicles can no longer pick up medpacks -Players who own the Officer's Commission DLC should no longer see gift bag icons on certain customizations -Added static resource map indicators in Sunrise Heights -In practice mode, AIs on the opposite team should no longer sometimes get stuck in a loop when trying to pick up a weapon from a locker -Friends List entries for friends running a different version of SQUIDS should now display properly

Source

Steam News / 5 February 2020

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