Full notes
Full SQUIDS FROM SPACE update
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What changed
- UI and audio
- Performance
SQUIDS FROM SPACE UPDATE
It's been a while since our last update! But we've been working hard on squashing bugs, balancing, and updating the look of the game. We hope you'll check it out!
NEW/UPDATED
- Updated look of Human eyes - Updated human skin textures (removed make-up, dark knees, and can no longer see undies poking out from under the beach shorts) - Tweaked blue/purple human clothing colors - Tweaked human hair colors - Updated the UI for the customization menu - Updated UI for in-game scoreboard - Mute List is now accessed from the in-game menu, rather than the scoreboard - Removed muting from the scorboard UI, meaning you can now control your character again with the scoreboard up - Added new audio for the end of round sequence - New MVP categories: Environment-Based Kills, Important Takedowns, Dogs Rescued (only available for humans; capturing dogs as Squid is not rescuing them) - Added more dogs to Heartland Acres - Event feed now displays objective-related events (eg, flag pickup\drop\capture) - New Squiddy mouse cursor in menus! - Added a larger countdown UI element right before a round starts
Balance Changes
- In Evergreen Trail, fallen tree logs to the center island have been replaced with geysers that springboard you to the center island - In Mars Crash Site, moved some resources out of the north & south resource areas and towards each side's base - Handcuffs cooldown reduced to 5s, from 10s - Chemical Launcher heal reduction increased to 90%, from 67% - Medigel Launcher projectiles now cause their target to apply 2x healing for 1.5s. Only Medigel Launcher projectiles apply this effect -- Medigel Burst aoe effect and Medigel puddles do not apply this effect - Antimatterizer charge duration increased to 1.25s, from 1s - Antimatterizer damage is significantly lower at low levels of charge (<0.5sec) - Antimatterizer charge time to deal 100 damage increased from ~0.6sec to ~0.9sec - Antimatterizer discharge time to deal 100 damage increased by ~25% (exact time depends on charge percentage) - Phase Shift speed boost now only applies while the user is fully invisible - Shield Booster duration reduced to 6s, from 8s - Crawler Tanks summoned with Materialize Tank now take 5x damage after 2.5s of being unpiloted and will despawn after being unpiloted for 10s (unless they are being healed, eg with the Nanite Beam) - Wormhole duration reduced to 45s, from 60s - Exiting an Assault Mech is now instant - Hot dog man resource value increased to 105, from 100 (other civilian types are unaffected) - Added some crates in out-of-the-way places in Moonbase and Mars Crash Site so players have a chance of getting a rubber chicken
Bug Fixes
- Bullets should more reliably deal damage when the attacker sees them visually hit an enemy, even in high-latency environments - Players who crash or otherwise exit the game while carrying an object should no longer cause that carried object (eg, the flag) to get stuck in an invalid state - Darkened and removed transparency from minimap background -- minimap icons should now be much easier to see, especially with peripheral vision - Servers now load a random map on startup, rather than always loading Main Street CTF - Flamethrowers and Antimatterizers now properly shatter frozen corpses - Smoothed out many small UI issues - Many AI behavior fixes - Fixed clipping on many character customization (but not all, still working on it!) - Joining a game during the end of round sequence should cause
Source
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