SPRING EVENT UPDATE LIVE! [ARPIL 11TH - APRIL 30TH] New customizations! Claim them during the event only!
Full notes
Full SQUIDS FROM SPACE update
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What changed
1 fix0 additions0 changes0 removals
UI and audio
fixedSPRING EVENT UPDATE LIVE! [ARPIL 11TH - APRIL 30THNew customizations! Claim them during the event only! Includes: - Human Bunny Ears - Human Eggshell Helmet - Chicken Mech - Squid Bunny Ear Helmet - Squid Egg Helmet - Human and Squid Vehicle Pastel Color Unlocks (5 total) Balance changes: - HMG bullet speed increased to 1850, from 1500 Bugfixes & Updates: - MVP system should now always correctly choose players with the highest stats in each category. There was a sorting bug that only occured on Linux servers T_T - Adjusted camera and MVP UI widgets so that MVPs are fully visible during end-of-round sequence - End of round personal stat headlines will no longer show stats with values of 0 - Changed the timing of the end of round sequence so more time is spent in the MVP vote and less time is spent on the self-stats screen - Objects that should be hidden during the end of round sequence should now actually be hidden, including all of their UI widgets! - New end-of-round animatons! - Turned the player to face the correct way in the end-of-round self-stats screen on Mars - Moon dog makes their triumphant return - AIs will no longer detect invisible squidified humans - Graphics settings should no longer revert on cancel - Reduced the size of CTF capture areas to better match the visual size of capture points - Civilian warning map icons should now properly clean up when the round ends - In Practice Mode, weapons should no longer get stuck firing after entering & exiting a vehicle - Pressing RB and LB while in the main menu after opening and closing the customization window will no longer cause the customization window to switch team selection (and thus play the team-switch camera movement) - RPGs and (rarely) other projectiles will no longer display their kill feed event as Magnoblaster after being reflected and then recycled through the bullet pool - Dynamite no longer causes teammates hit by the blast to play gore VFX - Added smoothing to characters' weapon offsets so that auto-aim movement should now be less jittery - Removed the "drop object" animation call when a character attempts to drop their currently-held object, but they don't actually have a currently-held object - Various fixes for aiming secondary weapons & powers with mouse & gamepad - If a player jumps across the broken bridge with the Leader, the leader will respawn on the other side of the bridge - New graphical assets for killfeed banners and voice chat banners. - New screen location for voice chat banners - Revamped Friends List, along with new assets! - New MVP banner during MVP voting - Many small UI visual fixes - Scoreboard should now properly disappear during end-of-round sequence - The "Team Up!" button in the main menu is now hidden by default and will only appear if online friends are detected. When playing offline, this button should now be hidden - Death UI panel now properly appears when dying as a Squid - Server browser "refresh" button now properly selectable with gamepad - The XP tab "extend tab" button during end-of-round sequence is now greyed out while animations are playing - Added new visuals to the flag UI in order to clarify the situation where it is dropped and will not return to base due to enemy team being level 4 - Added timer to wormhole entrance and exit while Wormhole power is active - Notification banner should now properly switch visuals when
SQUIDS FROM SPACE changes
fixedNew customizations! Claim them during the event only! Includes: - Human Bunny Ears - Human Eggshell Helmet - Chicken Mech - Squid Bunny Ear Helmet - Squid Egg Helmet - Human and Squid Vehicle Pastel Color Unlocks (5 total) Balance changes: - HMG bullet speed increased to 1850, from 1500 Bugfixes & Updates: - MVP system should now always correctly choose players with the highest stats in each category. There was a sorting bug that only occured on Linux servers T_T - Adjusted camera and MVP UI widgets so that MVPs are fully visible during end-of-round sequence - End of round personal stat headlines will no longer show stats with values of 0 - Changed the timing of the end of round sequence so more time is spent in the MVP vote and less time is spent on the self-stats screen - Objects that should be hidden during the end of round sequence should now actually be hidden, including all of their UI widgets! - New end-of-round animatons! - Turned the player to face the correct way in the end-of-round self-stats screen on Mars - Moon dog makes their triumphant return - AIs will no longer detect invisible squidified humans - Graphics settings should no longer revert on cancel - Reduced the size of CTF capture areas to better match the visual size of capture points - Civilian warning map icons should now properly clean up when the round ends - In Practice Mode, weapons should no longer get stuck firing after entering & exiting a vehicle - Pressing RB and LB while in the main menu after opening and closing the customization window will no longer cause the customization window to switch team selection (and thus play the team-switch camera movement) - RPGs and (rarely) other projectiles will no longer display their kill feed event as Magnoblaster after being reflected and then recycled through the bullet pool - Dynamite no longer causes teammates hit by the blast to play gore VFX - Added smoothing to characters' weapon offsets so that auto-aim movement should now be less jittery - Removed the "drop object" animation call when a character attempts to drop their currently-held object, but they don't actually have a currently-held object - Various fixes for aiming secondary weapons & powers with mouse & gamepad - If a player jumps across the broken bridge with the Leader, the leader will respawn on the other side of the bridge - New graphical assets for killfeed banners and voice chat banners. - New screen location for voice chat banners - Revamped Friends List, along with new assets! - New MVP banner during MVP voting - Many small UI visual fixes - Scoreboard should now properly disappear during end-of-round sequence - The "Team Up!" button in the main menu is now hidden by default and will only appear if online friends are detected. When playing offline, this button should now be hidden - Death UI panel now properly appears when dying as a Squid - Server browser "refresh" button now properly selectable with gamepad - The XP tab "extend tab" button during end-of-round sequence is now greyed out while animations are playing - Added new visuals to the flag UI in order to clarify the situation where it is dropped and will not return to base due to enemy team being level 4 - Added timer to wormhole entrance and exit while Wormhole power is active - Notification banner should now properly switch visuals when
SPRING EVENT UPDATE LIVE! [ARPIL 11TH - APRIL 30TH]
New customizations! Claim them during the event only!
Includes
Human Bunny Ears
Human Eggshell Helmet
Chicken Mech
Squid Bunny Ear Helmet
Squid Egg Helmet
Human and Squid Vehicle Pastel Color Unlocks
(5 total)
Balance changes
- HMG bullet speed increased to 1850, from 1500 Bugfixes & Updates: - MVP system should now always correctly choose players with the highest stats in each category. There was a sorting bug that only occured on Linux servers T_T - Adjusted camera and MVP UI widgets so that MVPs are fully visible during end-of-round sequence - End of round personal stat headlines will no longer show stats with values of 0 - Changed the timing of the end of round sequence so more time is spent in the MVP vote and less time is spent on the self-stats screen - Objects that should be hidden during the end of round sequence should now actually be hidden, including all of their UI widgets! - New end-of-round animatons! - Turned the player to face the correct way in the end-of-round self-stats screen on Mars - Moon dog makes their triumphant return - AIs will no longer detect invisible squidified humans - Graphics settings should no longer revert on cancel - Reduced the size of CTF capture areas to better match the visual size of capture points - Civilian warning map icons should now properly clean up when the round ends - In Practice Mode, weapons should no longer get stuck firing after entering & exiting a vehicle - Pressing RB and LB while in the main menu after opening and closing the customization window will no longer cause the customization window to switch team selection (and thus play the team-switch camera movement) - RPGs and (rarely) other projectiles will no longer display their kill feed event as Magnoblaster after being reflected and then recycled through the bullet pool - Dynamite no longer causes teammates hit by the blast to play gore VFX - Added smoothing to characters' weapon offsets so that auto-aim movement should now be less jittery - Removed the "drop object" animation call when a character attempts to drop their currently-held object, but they don't actually have a currently-held object - Various fixes for aiming secondary weapons & powers with mouse & gamepad - If a player jumps across the broken bridge with the Leader, the leader will respawn on the other side of the bridge - New graphical assets for killfeed banners and voice chat banners. - New screen location for voice chat banners - Revamped Friends List, along with new assets! - New MVP banner during MVP voting - Many small UI visual fixes - Scoreboard should now properly disappear during end-of-round sequence - The "Team Up!" button in the main menu is now hidden by default and will only appear if online friends are detected. When playing offline, this button should now be hidden - Death UI panel now properly appears when dying as a Squid - Server browser "refresh" button now properly selectable with gamepad - The XP tab "extend tab" button during end-of-round sequence is now greyed out while animations are playing - Added new visuals to the flag UI in order to clarify the situation where it is dropped and will not return to base due to enemy team being level 4 - Added timer to wormhole entrance and exit while Wormhole power is active - Notification banner should now properly switch visuals when