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Steam News22 March 20263mo ago

Devlog #1 - What's Next?

Hello! I had a longer break from posting due to the fact that I took some time off after releasing the demo and then… I got sick. Luckily I am back on track, ready for more Squars!

Full notes

Full Squars: Incremental Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions6 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
changedEnergy System overhaulThe most troublesome part of the game is certainly the prices of towers. Each tower of the same type costs more and more, forcing players to play with more variety. While this sounds good on paper and encourages you to unlock many towers, the bad part is that expanding becomes very expensive very fast. This is why I decided to ditch it in favor of a more standard approach - Same price for towers no matter the quantity but with a gimmick that now, each tower demands a certain level of energy to operate. This is called “Energy Consumption” and it will lower your energy production output. If your energy drops to 0, some of your towers won’t work!
addedGraphic enhancementI am forced to say goodbye to my programmer art and spend some time thinking about how to differentiate each tower with something more than just color and an icon. I just finished working on a new Command Center! Do you like it?
changedBetter UII got some very useful feedback on my UI and how I can rearrange components to make it easier for the player. On top of that, I need to make sure there’s no space for situations like selling or buying something with a missclick!
changedBetter UIOverall, the plan for the near future is to lower the entry barrier so more players can stay and enjoy Squars without feeling confused and frustrated! If you see something and feel like it needs a change, leave a comment or drop your suggestion on Discord!
changedBetter UIMore updates to come! I am switching from weekly updates to a more dynamic approach of posting when I feel like there’s been some changes worth talking about, so hopefully more often that one per week!
changedBetter UIAs always, have a great week!

Hello!

I had a longer break from posting due to the fact that I took some time off after releasing the demo and then… I got sick. Luckily I am back on track, ready for more Squars!

With the demo out for some time and after gathering some very important feedback, I can say that I have A LOT of work ahead of me, yet, I am very proud and fond of the current state of Squars. So, what’s next?

Energy System overhaul

The most troublesome part of the game is certainly the prices of towers. Each tower of the same type costs more and more, forcing players to play with more variety. While this sounds good on paper and encourages you to unlock many towers, the bad part is that expanding becomes very expensive very fast. This is why I decided to ditch it in favor of a more standard approach - Same price for towers no matter the quantity but with a gimmick that now, each tower demands a certain level of energy to operate. This is called “Energy Consumption” and it will lower your energy production output. If your energy drops to 0, some of your towers won’t work!

Graphic enhancement

I am forced to say goodbye to my programmer art and spend some time thinking about how to differentiate each tower with something more than just color and an icon. I just finished working on a new Command Center! Do you like it?

Better UI

I got some very useful feedback on my UI and how I can rearrange components to make it easier for the player. On top of that, I need to make sure there’s no space for situations like selling or buying something with a missclick!

Overall, the plan for the near future is to lower the entry barrier so more players can stay and enjoy Squars without feeling confused and frustrated! If you see something and feel like it needs a change, leave a comment or drop your suggestion on Discord!

More updates to come! I am switching from weekly updates to a more dynamic approach of posting when I feel like there’s been some changes worth talking about, so hopefully more often that one per week!

As always, have a great week!

📜 CHANGELOG

  • New command center looks

  • Days are now twice as long

  • Game tutorial updates

  • Added Energy Consumption for towers

  • More colors in the tileset, added square flowers

  • Changes scaling settings (thanks yazaa!)

  • Map now divides into chunk automatically

  • Fixed spawn point for Demo version

JOIN DISCORD

Source

Steam News / 22 March 2026

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