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Steam News1 March 20264mo ago

Weekly #42 (23.02.2026 – 01.03.2026) - Where is the juice!?

Howdy! I have one week left before Tower Defense Fest to release Squars Demo. Let’s see how it’s going! Smooth Camera: I love when small changes have a big contribution!

In this update6

Full notes

Full Squars: Incremental Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions6 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • Performance
  • UI and audio
addedCustom Cursor:Another “small” change that adds to the juiciness of Squars! Custom cursor that changes depending on situation:
changedCustom Cursor:Green finger when hovering over player’s buildings
changedCustom Cursor:Grabbing hand for scrolling through the map
changedTechnology Trees:With steady development going by, the web of cards started to feel like the weakest link of Squars. It was confusing and hard to maintain. This is why I decided to switch it up for separate, more “classical” technology trees for each building. I still need a way to easily explain to players how “cards” work and that they are unlocking technologies that are then available to draw during the game and not having them right on the spot. Any ideas?
fixedBug fixes:I am fixing bugs like crazy and can already feel the difference. It’s refreshing to be able to sit down for an hour or two and move 5 tasks to “done” instead of being stuck with one huge new feature for 4 weeks straight! A lot of bugs were fixed but there’s still plenty to go. You can find details in the changelog :)
fixedBug fixes:And that’s it! More updates to come! As always, have a great week!

Squars: Incremental Defense changes

addedAnother “small” change that adds to the juiciness of Squars! Custom cursor that changes depending on situation:
changedGreen finger when hovering over player’s buildings
changedGrabbing hand for scrolling through the map
changedWith steady development going by, the web of cards started to feel like the weakest link of Squars. It was confusing and hard to maintain. This is why I decided to switch it up for separate, more “classical” technology trees for each building. I still need a way to easily explain to players how “cards” work and that they are unlocking technologies that are then available to draw during the game and not having them right on the spot. Any ideas?
fixedI am fixing bugs like crazy and can already feel the difference. It’s refreshing to be able to sit down for an hour or two and move 5 tasks to “done” instead of being stuck with one huge new feature for 4 weeks straight! A lot of bugs were fixed but there’s still plenty to go. You can find details in the changelog :)

Howdy!

I have one week left before Tower Defense Fest to release Squars Demo. Let’s see how it’s going!

Smooth Camera:

I love when small changes have a big contribution! Little lerp for camera zooming just made all the difference in the world:

Custom Cursor:

Another “small” change that adds to the juiciness of Squars! Custom cursor that changes depending on situation:

  • Green finger when hovering over player’s buildings

  • Red and upside down over enemies, ready to squash them!

  • Grabbing hand for scrolling through the map

Technology Trees:

With steady development going by, the web of cards started to feel like the weakest link of Squars. It was confusing and hard to maintain. This is why I decided to switch it up for separate, more “classical” technology trees for each building. I still need a way to easily explain to players how “cards” work and that they are unlocking technologies that are then available to draw during the game and not having them right on the spot. Any ideas?

Bug fixes:

I am fixing bugs like crazy and can already feel the difference. It’s refreshing to be able to sit down for an hour or two and move 5 tasks to “done” instead of being stuck with one huge new feature for 4 weeks straight! A lot of bugs were fixed but there’s still plenty to go. You can find details in the changelog :)

And that’s it! More updates to come! As always, have a great week!

Changelog below 👋

📜 CHANGELOG (23.02.2026 – 01.03.2026)

  • Custom Cursor

  • Smooth Camera movement during the game

  • Technology Trees replace web with cards

  • fix beam not attacking multiple enemies

  • Fix jump and walk working at the same time

  • Added option to disable “Fancy Cursor”

  • Treat position on locked chunks as “occupied”

  • Lock possibility to open the same scene more than one

  • Fix flicker building indicator on placing more than one building

  • It is now possible to build during the pause

  • Fixed anchors of the UI so it works properly for windowed mode

  • Disable mouse input of enemy when it’s dying

  • Make a light occluder and clickable areajump with an enemy

  • The jump component now moves the object using physics

  • Some small UI fixes

Source

Steam News / 1 March 2026

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