In this update4
Full notes
Full Squars: Incremental Defense update
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What changed
- Gameplay
- UI and audio
- Fixes
Squars: Incremental Defense changes
Howdy!
I'm knee-deep in marketing for Squars. It's actually pretty fun to learn, but the sheer amount of information I need to process can be overwhelming sometimes!
If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂.
The most important thing I am missing:
A good Capsule! This is the first and most important step for players to get interested in your game. If the capsule image is weak, you’re ending up with little to no traffic! This is why for the last week I was in contact with graphic artist, preparing whole marketing research - what are similar games, what is the hook, fixing tags, how games of the same genre are doing their capsules (what is the trend here) and so on. I hope to get something ready for the next weekly! Current capsule look like this and I must admit, it’s not very appealing:
Bouncing Enemies:
In the meantime I managed to make a small update to how Squarlings are moving. Instead of just moving towards the player, they are now bouncing and I am amazed how good it looks!
Other than that, there was also some bugfixing :)
And that’s it! More updates to come! As always, have a great week!
Changelog below 👋
📜 CHANGELOG (16.02.2026 – 22.02.2026)
In game icons assets are now white to enable easier color modulation
Technology tree rework WIP
Bouncing movement for Squarlings
Enemies are no longer get stuck at boundary obstacles
Enemies no longer spawn in player’s view
Fixed broken spawn at chunk 10
Fixed game acceleration after game over
Fixed Squarploders not exploding when in explosion trigger range
Source
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