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Steam News5 March 20224y ago

Quality of life update

Thanks to the people streaming the game, I can update some level to make them better. Training Square Level 3: Adding 2 news enemies to understand directly that every color protects the whole square.

Full notes

Full Sqroma update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions0 changes1 removal
  • Gameplay
  • Maps
addedTraining Square Level 3: Adding 2 news enemies to understand directly that every color protects the whole square. Level 4: Removing one enemy, the shortcut version of this level is too hard compared to the rest of the game
addedGrassland : Level 4: Easier to access the rapidity path Level C: Adding a door to protect the player from blocking themself.
addedShivering : Level 1: Adding a new enemy helping understand a mechanic useful later. Level 6: Adding a mine to block an idea that is good, but not possible.
addedNighttime : Level 8: Adding a door to make it better to test the possibilities instead of having to restart the level. Level 9: Making a new way of finishing the level possible.
removedQuality of life : -Now the challenges on the world map are icons instead of numbers and when you select them, you can see what is the challenge instead of having to launch the level. -Every challenge tells you that the level is modified, it'll help the player understand they are playing a version of the base level that forces them to finish the challenge. -Tips have now the number associated, helping players understand there are multiple tips. -Removing the cooldown on tips.

Sqroma changes

addedTraining Square Level 3: Adding 2 news enemies to understand directly that every color protects the whole square. Level 4: Removing one enemy, the shortcut version of this level is too hard compared to the rest of the game
addedGrassland : Level 4: Easier to access the rapidity path Level C: Adding a door to protect the player from blocking themself.
addedShivering : Level 1: Adding a new enemy helping understand a mechanic useful later. Level 6: Adding a mine to block an idea that is good, but not possible.
addedNighttime : Level 8: Adding a door to make it better to test the possibilities instead of having to restart the level. Level 9: Making a new way of finishing the level possible.
removedQuality of life : -Now the challenges on the world map are icons instead of numbers and when you select them, you can see what is the challenge instead of having to launch the level. -Every challenge tells you that the level is modified, it'll help the player understand they are playing a version of the base level that forces them to finish the challenge. -Tips have now the number associated, helping players understand there are multiple tips. -Removing the cooldown on tips.

Thanks to the people streaming the game, I can update some level to make them better.

Training Square Level 3

Adding 2 news enemies to understand directly that every color protects the whole square.

Level 4

Removing one enemy, the shortcut version of this level is too hard compared to the rest of the game

Grassland: Level 4: Easier to access the rapidity path Level C: Adding a door to protect the player from blocking themself.

Shivering

Level 1: Adding a new enemy helping understand a mechanic useful later.

Level 6

Adding a mine to block an idea that is good, but not possible.

Nighttime

Level 8: Adding a door to make it better to test the possibilities instead of having to restart the level.

Level 9

Making a new way of finishing the level possible.

Quality of life : -Now the challenges on the world map are icons instead of numbers and when you select them, you can see what is the challenge instead of having to launch the level. -Every challenge tells you that the level is modified, it'll help the player understand they are playing a version of the base level that forces them to finish the challenge. -Tips have now the number associated, helping players understand there are multiple tips. -Removing the cooldown on tips.

Source

Steam News / 5 March 2022

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