What changed
0 fixes3 additions1 change0 removals
addedThe development of Sqroma is not over, I'm still working on it to deliver a new free update. Here's the general ideas.
changedA graphics updateSince the game is launched, I received more feedback about the graphics and that they don't feel polished enough. And basically, without playing the game, some people think that if the graphics are not polished, maybe the gameplay is the same.
addedA new worldI want to add a new mechanic that will have its own world and to push further some mechanics already introduced. This new world will have around 10-15 levels, adding around 20-25% of more content. I don't have an exact number because it will depend on how many fun levels I can produce! And yeah, it'll have a new biome!
addedA new endingThe new world will be played after the current ending, and I'll add a new ending (with a new special end level, that will not be like the current one). The new ending will be linked to the new mechanic introduced, the actual level and challenge are not defined yet. But as the current last level feels different from the rest of the game, I already know what will be the unique identity of that new last level and how it will be played and why it'll feel different to play it.
Sqroma changes
addedThe development of Sqroma is not over, I'm still working on it to deliver a new free update. Here's the general ideas.
changedSince the game is launched, I received more feedback about the graphics and that they don't feel polished enough. And basically, without playing the game, some people think that if the graphics are not polished, maybe the gameplay is the same.
addedI want to add a new mechanic that will have its own world and to push further some mechanics already introduced. This new world will have around 10-15 levels, adding around 20-25% of more content. I don't have an exact number because it will depend on how many fun levels I can produce! And yeah, it'll have a new biome!
addedThe new world will be played after the current ending, and I'll add a new ending (with a new special end level, that will not be like the current one). The new ending will be linked to the new mechanic introduced, the actual level and challenge are not defined yet. But as the current last level feels different from the rest of the game, I already know what will be the unique identity of that new last level and how it will be played and why it'll feel different to play it.
The development of Sqroma is not over, I'm still working on it to deliver a new free update. Here's the general ideas.
A graphics update
Since the game is launched, I received more feedback about the graphics and that they don't feel polished enough. And basically, without playing the game, some people think that if the graphics are not polished, maybe the gameplay is the same.
My goal is to stay with the minimalist theme but to make it feel more polished.
A new world
I want to add a new mechanic that will have its own world and to push further some mechanics already introduced. This new world will have around 10-15 levels, adding around 20-25% of more content. I don't have an exact number because it will depend on how many fun levels I can produce! And yeah, it'll have a new biome!
A new ending
The new world will be played after the current ending, and I'll add a new ending (with a new special end level, that will not be like the current one). The new ending will be linked to the new mechanic introduced, the actual level and challenge are not defined yet. But as the current last level feels different from the rest of the game, I already know what will be the unique identity of that new last level and how it will be played and why it'll feel different to play it.
It'll take a few months to work on, if you want to always be up to date, do not hesitate to : -Follow me on Twitter : https://twitter.com/woum_dev -Join the game discord : Sqroma Discord -Come to say hi to my dev stream : on twitch