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Steam News2 March 20224y ago

First update

Every level has a clean solution that doesn't need extra precise timing. I invested a lot of time to make the game as less frustrating as I could. Sadly it'll never be perfect!

Full notes

Full Sqroma update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes1 removal
  • Gameplay
  • Events
  • UI and audio
addedLevel C Grassland : Adding some doors preventing player from blocking the mirrors and having to reset the level.
addedLevel 7 Shivering Challenge : Adding a mine to stop players trying to force their way through the blue shots and timing a suicide. It feels too much for a good solution while being extremely difficult. All the puzzle have a clean solution that doesn't need extra dodge skills.
removedDebug Level 8 Challenge Nightime: Removing one enemy. Using the validate button in the pause menu does not move your square anymore. The controller cancel button works in the pause menu on the resume button.

Every level has a clean solution that doesn't need extra precise timing. I invested a lot of time to make the game as less frustrating as I could. Sadly it'll never be perfect!

But thanks to the people streaming the game, I detected some spots that may make the player feel what he's doing is the right answer while it's not (thus, generating frustration).

Level C Grassland : Adding some doors preventing player from blocking the mirrors and having to reset the level.

Level 7 Shivering Challenge : Adding a mine to stop players trying to force their way through the blue shots and timing a suicide. It feels too much for a good solution while being extremely difficult. All the puzzle have a clean solution that doesn't need extra dodge skills.

Debug Level 8 Challenge Nightime: Removing one enemy. Using the validate button in the pause menu does not move your square anymore. The controller cancel button works in the pause menu on the resume button.

Source

Steam News / 2 March 2022

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