Full notes
Full SpyParty update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
SpyParty changes
Lots o' fixes...
The big stuff, details are below: tons of bug fixes for gameplay bugs, ui bugs, crash bugs, bug bugs fixed two big performance thingsthe internal profiling system would slowly take more and more time requiring a restart the gamepad detection code was super slow, which wouldn't be a problem except a bunch of devices send spurious device changed messages, so this caused framerate hitches for some folks (like me) lots of better pad collision stuff to prevent pad pathing overshoots some animation polish Enjoy, and let me know if there are bugs! Chris v0.1.6729.0:
code
big optimizations for longer runtimes with the prof system (this actually was partly due to floating point denormals which is kinda funny if you're a programmer)
ridiculous mode is just ctrl+shift now
split breaking glass sound effect into normal and endgame for endgame sound damping
fix purloin delegate bug, at least vastly reduce the chances of it hitting again
don't display weirdly broken floating amba personal space timer when the mission isn't selected (revisit this?)
put "simplified" in the mission display in a few places
switch practice mode handicapping testing to absolute wins, and save in config, display computed handicap in settings now, remember you can click and drag in the numberspinner to scrub
also save practice mode quickplay group to config
fix draw order on mission checkboxes in hud
use previous replays sort as secondary sort key
only guests invade amba personal space
fix sliding accidentally introduced on going to bar
stop bartender walking if queued guests and current guest bails
remove UI from dossier preview on ui toggle ctrl-shift-u
don't crash if venue not in custom qpg
fix the out-of-convo stop but still in convo bug
fix issue with amba leaving convo as bug should finish bypassing walking bug time window
better threaded gamepad detection to avoid hitches, including if spurious notifications which happen with some devices for some reason?
when making new replay dir, actually put cursor on it when done
allow non-holding inspects, disabled for now
add default_missions to qpg props so can do alt balcony modes without surprising people
fix issue with custom quickplay props overshadowing normal quickplay modes on loading screen, now should display correct name
more fixes for focus issues on ui transitions
remove any customized quickplay mapping when switching venues, now you just have to customize every venue, which is less surprising
fix issue with replay sets hanging if auto next is on
more button options for replay sniping in results screen (go to replay, continue, next game, menu, etc)
I think I fixed the bookcase fingerprint thing? also, now takes and returns by civs both smudge, spies be warned
fix leaving spectation lobby sort bug
speeling
replay timeline and playback quality of life changes
ctrl-click in viewport toggles play/pause
more robust mousewheel and shoulder button event scrolling
timeline events track timeslider scrubbing
fix some bugs with timeline not recentering on maximized toggle
add left/right keyboard event scrolling, and repeat for gamepad and key event/timeline scrolling
in free cam, if you click on an event in the timeline, it tries to move the camera to that event's noun
use generic game result messages in practice mode because it switches to spy results after sniper shot and the "you were shot" message is wrong
no more instasip at bar
don't instasip at statues either
don't instant check watch, little buffer
don't detach briefcase if we get interrupted and are blending out, so avoid flying briefcase
try to fix flying briefcase book raise case
fix text fringing on 16x multisampling, add 1px border to each glyph
fix infinite pending delegated purloin bug
settings for vsync and frame rate limits
blank screen for spectation sniper buffering...not great but prevents long freeze frame
settings for separate draw spectator list while playing and spectating
replay auto play next seperate controls for all games or only live spectation
fix some spectation ui stuff
add simple network buffering to correct sniper side stutter if there's a lag spike in play, like with spectation
log num logical processors
setting to allow y invert shortcuts (ctrl-y and y/triangle), disabled by default since most people aren't demoing at trade shows
content
fixing ik weighting on statue anims for devi, dom, danielle, danger to not spaz out while theyre holding statues
fix ballroom sniper camera and keep backwards compat for replays because I'm a nice guy
typos in unlocks
fixed morgans walk so that his right foot doesnt slide
update quickplay props to latest
add default_missions for balcony surprises
aquarium adjust hard colliders to keep people out from the corners behind the curtains
fix a ton of bookshelf, statue, window, and painting pads to avoid overshoot, almost all venues (pub, aquarium, gallery, library, high-rise, moderne, ballroom, terrace, teien, courtyard)
Source
Changelog.gg summarizes and formats this update. How we read updates.
