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Steam News30 May 20197y ago

Bugs and Performance...

Lots o' fixes... The big stuff, details are below: tons of bug fixes for gameplay bugs, ui bugs, crash bugs, bug bugs fixed two big performance thingsthe internal profiling system would slowly take more and more time re

Full notes

Full SpyParty update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions0 changes0 removals
  • Performance
  • UI and audio
fixedLots o' fixes...The big stuff, details are below: tons of bug fixes for gameplay bugs, ui bugs, crash bugs, bug bugs fixed two big performance thingsthe internal profiling system would slowly take more and more time requiring a restart the gamepad detection code was super slow, which wouldn't be a problem except a bunch of devices send spurious device changed messages, so this caused framerate hitches for some folks (like me) lots of better pad collision stuff to prevent pad pathing overshoots some animation polish Enjoy, and let me know if there are bugs! Chris v0.1.6729.0:
fixedLots o' fixes...code big optimizations for longer runtimes with the prof system (this actually was partly due to floating point denormals which is kinda funny if you're a programmer) ridiculous mode is just ctrl+shift now split breaking glass sound effect into normal and endgame for endgame sound damping fix purloin delegate bug, at least vastly reduce the chances of it hitting again don't display weirdly broken floating amba personal space timer when the mission isn't selected (revisit this?) put "simplified" in the mission display in a few places switch practice mode handicapping testing to absolute wins, and save in config, display computed handicap in settings now, remember you can click and drag in the numberspinner to scrub also save practice mode quickplay group to config fix draw order on mission checkboxes in hud use previous replays sort as secondary sort key only guests invade amba personal space fix sliding accidentally introduced on going to bar stop bartender walking if queued guests and current guest bails remove UI from dossier preview on ui toggle ctrl-shift-u don't crash if venue not in custom qpg fix the out-of-convo stop but still in convo bug fix issue with amba leaving convo as bug should finish bypassing walking bug time window better threaded gamepad detection to avoid hitches, including if spurious notifications which happen with some devices for some reason? when making new replay dir, actually put cursor on it when done allow non-holding inspects, disabled for now add default_missions to qpg props so can do alt balcony modes without surprising people fix issue with custom quickplay props overshadowing normal quickplay modes on loading screen, now should display correct name more fixes for focus issues on ui transitions remove any customized quickplay mapping when switching venues, now you just have to customize every venue, which is less surprising fix issue with replay sets hanging if auto next is on more button options for replay sniping in results screen (go to replay, continue, next game, menu, etc) I think I fixed the bookcase fingerprint thing? also, now takes and returns by civs both smudge, spies be warned fix leaving spectation lobby sort bug speeling replay timeline and playback quality of life changes ctrl-click in viewport toggles play/pause more robust mousewheel and shoulder button event scrolling timeline events track timeslider scrubbing fix some bugs with timeline not recentering on maximized toggle add left/right keyboard event scrolling, and repeat for gamepad and key event/timeline scrolling in free cam, if you click on an event in the timeline, it tries to move the camera to that event's noun use generic game result messages in practice mode because it switches to spy results after sniper shot and the "you were shot" message is wrong no more instasip at bar don't instasip at statues either don't instant check watch, little buffer don't detach briefcase if we get interrupted and are blending out, so avoid flying briefcase try to fix flying briefcase book raise case fix text fringing on 16x multisampling, add 1px border to each glyph fix infinite pending delegated purloin bug settings for vsync and frame rate limits blank screen for spectation sniper buffering...not great but prevents long freeze frame settings for separate draw spectator list while playing and spectating replay auto play next seperate controls for all games or only live spectation fix some spectation ui stuff add simple network buffering to correct sniper side stutter if there's a lag spike in play, like with spectation log num logical processors setting to allow y invert shortcuts (ctrl-y and y/triangle), disabled by default since most people aren't demoing at trade shows
fixedLots o' fixes...content fixing ik weighting on statue anims for devi, dom, danielle, danger to not spaz out while theyre holding statues fix ballroom sniper camera and keep backwards compat for replays because I'm a nice guy typos in unlocks fixed morgans walk so that his right foot doesnt slide update quickplay props to latest add default_missions for balcony surprises aquarium adjust hard colliders to keep people out from the corners behind the curtains fix a ton of bookshelf, statue, window, and painting pads to avoid overshoot, almost all venues (pub, aquarium, gallery, library, high-rise, moderne, ballroom, terrace, teien, courtyard)

SpyParty changes

fixedThe big stuff, details are below: tons of bug fixes for gameplay bugs, ui bugs, crash bugs, bug bugs fixed two big performance thingsthe internal profiling system would slowly take more and more time requiring a restart the gamepad detection code was super slow, which wouldn't be a problem except a bunch of devices send spurious device changed messages, so this caused framerate hitches for some folks (like me) lots of better pad collision stuff to prevent pad pathing overshoots some animation polish Enjoy, and let me know if there are bugs! Chris v0.1.6729.0:
fixedcode big optimizations for longer runtimes with the prof system (this actually was partly due to floating point denormals which is kinda funny if you're a programmer) ridiculous mode is just ctrl+shift now split breaking glass sound effect into normal and endgame for endgame sound damping fix purloin delegate bug, at least vastly reduce the chances of it hitting again don't display weirdly broken floating amba personal space timer when the mission isn't selected (revisit this?) put "simplified" in the mission display in a few places switch practice mode handicapping testing to absolute wins, and save in config, display computed handicap in settings now, remember you can click and drag in the numberspinner to scrub also save practice mode quickplay group to config fix draw order on mission checkboxes in hud use previous replays sort as secondary sort key only guests invade amba personal space fix sliding accidentally introduced on going to bar stop bartender walking if queued guests and current guest bails remove UI from dossier preview on ui toggle ctrl-shift-u don't crash if venue not in custom qpg fix the out-of-convo stop but still in convo bug fix issue with amba leaving convo as bug should finish bypassing walking bug time window better threaded gamepad detection to avoid hitches, including if spurious notifications which happen with some devices for some reason? when making new replay dir, actually put cursor on it when done allow non-holding inspects, disabled for now add default_missions to qpg props so can do alt balcony modes without surprising people fix issue with custom quickplay props overshadowing normal quickplay modes on loading screen, now should display correct name more fixes for focus issues on ui transitions remove any customized quickplay mapping when switching venues, now you just have to customize every venue, which is less surprising fix issue with replay sets hanging if auto next is on more button options for replay sniping in results screen (go to replay, continue, next game, menu, etc) I think I fixed the bookcase fingerprint thing? also, now takes and returns by civs both smudge, spies be warned fix leaving spectation lobby sort bug speeling replay timeline and playback quality of life changes ctrl-click in viewport toggles play/pause more robust mousewheel and shoulder button event scrolling timeline events track timeslider scrubbing fix some bugs with timeline not recentering on maximized toggle add left/right keyboard event scrolling, and repeat for gamepad and key event/timeline scrolling in free cam, if you click on an event in the timeline, it tries to move the camera to that event's noun use generic game result messages in practice mode because it switches to spy results after sniper shot and the "you were shot" message is wrong no more instasip at bar don't instasip at statues either don't instant check watch, little buffer don't detach briefcase if we get interrupted and are blending out, so avoid flying briefcase try to fix flying briefcase book raise case fix text fringing on 16x multisampling, add 1px border to each glyph fix infinite pending delegated purloin bug settings for vsync and frame rate limits blank screen for spectation sniper buffering...not great but prevents long freeze frame settings for separate draw spectator list while playing and spectating replay auto play next seperate controls for all games or only live spectation fix some spectation ui stuff add simple network buffering to correct sniper side stutter if there's a lag spike in play, like with spectation log num logical processors setting to allow y invert shortcuts (ctrl-y and y/triangle), disabled by default since most people aren't demoing at trade shows
fixedcontent fixing ik weighting on statue anims for devi, dom, danielle, danger to not spaz out while theyre holding statues fix ballroom sniper camera and keep backwards compat for replays because I'm a nice guy typos in unlocks fixed morgans walk so that his right foot doesnt slide update quickplay props to latest add default_missions for balcony surprises aquarium adjust hard colliders to keep people out from the corners behind the curtains fix a ton of bookshelf, statue, window, and painting pads to avoid overshoot, almost all venues (pub, aquarium, gallery, library, high-rise, moderne, ballroom, terrace, teien, courtyard)

Lots o' fixes...

The big stuff, details are below: tons of bug fixes for gameplay bugs, ui bugs, crash bugs, bug bugs fixed two big performance thingsthe internal profiling system would slowly take more and more time requiring a restart the gamepad detection code was super slow, which wouldn't be a problem except a bunch of devices send spurious device changed messages, so this caused framerate hitches for some folks (like me) lots of better pad collision stuff to prevent pad pathing overshoots some animation polish Enjoy, and let me know if there are bugs! Chris v0.1.6729.0:

  • code

    • big optimizations for longer runtimes with the prof system (this actually was partly due to floating point denormals which is kinda funny if you're a programmer)

    • ridiculous mode is just ctrl+shift now

    • split breaking glass sound effect into normal and endgame for endgame sound damping

    • fix purloin delegate bug, at least vastly reduce the chances of it hitting again

    • don't display weirdly broken floating amba personal space timer when the mission isn't selected (revisit this?)

    • put "simplified" in the mission display in a few places

    • switch practice mode handicapping testing to absolute wins, and save in config, display computed handicap in settings now, remember you can click and drag in the numberspinner to scrub

    • also save practice mode quickplay group to config

    • fix draw order on mission checkboxes in hud

    • use previous replays sort as secondary sort key

    • only guests invade amba personal space

    • fix sliding accidentally introduced on going to bar

    • stop bartender walking if queued guests and current guest bails

    • remove UI from dossier preview on ui toggle ctrl-shift-u

    • don't crash if venue not in custom qpg

    • fix the out-of-convo stop but still in convo bug

    • fix issue with amba leaving convo as bug should finish bypassing walking bug time window

    • better threaded gamepad detection to avoid hitches, including if spurious notifications which happen with some devices for some reason?

    • when making new replay dir, actually put cursor on it when done

    • allow non-holding inspects, disabled for now

    • add default_missions to qpg props so can do alt balcony modes without surprising people

    • fix issue with custom quickplay props overshadowing normal quickplay modes on loading screen, now should display correct name

    • more fixes for focus issues on ui transitions

    • remove any customized quickplay mapping when switching venues, now you just have to customize every venue, which is less surprising

    • fix issue with replay sets hanging if auto next is on

    • more button options for replay sniping in results screen (go to replay, continue, next game, menu, etc)

    • I think I fixed the bookcase fingerprint thing? also, now takes and returns by civs both smudge, spies be warned

    • fix leaving spectation lobby sort bug

    • speeling

    • replay timeline and playback quality of life changes

      • ctrl-click in viewport toggles play/pause

      • more robust mousewheel and shoulder button event scrolling

      • timeline events track timeslider scrubbing

      • fix some bugs with timeline not recentering on maximized toggle

      • add left/right keyboard event scrolling, and repeat for gamepad and key event/timeline scrolling

      • in free cam, if you click on an event in the timeline, it tries to move the camera to that event's noun

    • use generic game result messages in practice mode because it switches to spy results after sniper shot and the "you were shot" message is wrong

    • no more instasip at bar

    • don't instasip at statues either

    • don't instant check watch, little buffer

    • don't detach briefcase if we get interrupted and are blending out, so avoid flying briefcase

    • try to fix flying briefcase book raise case

    • fix text fringing on 16x multisampling, add 1px border to each glyph

    • fix infinite pending delegated purloin bug

    • settings for vsync and frame rate limits

    • blank screen for spectation sniper buffering...not great but prevents long freeze frame

    • settings for separate draw spectator list while playing and spectating

    • replay auto play next seperate controls for all games or only live spectation

    • fix some spectation ui stuff

    • add simple network buffering to correct sniper side stutter if there's a lag spike in play, like with spectation

    • log num logical processors

    • setting to allow y invert shortcuts (ctrl-y and y/triangle), disabled by default since most people aren't demoing at trade shows

  • content

    • fixing ik weighting on statue anims for devi, dom, danielle, danger to not spaz out while theyre holding statues

    • fix ballroom sniper camera and keep backwards compat for replays because I'm a nice guy

    • typos in unlocks

    • fixed morgans walk so that his right foot doesnt slide

    • update quickplay props to latest

    • add default_missions for balcony surprises

    • aquarium adjust hard colliders to keep people out from the corners behind the curtains

    • fix a ton of bookshelf, statue, window, and painting pads to avoid overshoot, almost all venues (pub, aquarium, gallery, library, high-rise, moderne, ballroom, terrace, teien, courtyard)

Source

Steam News / 30 May 2019

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