"There's a big difference between mostly dead and all dead." It has been way too long since the last update, and I apologize for that! My hope is this is the start of regular SpyParty updates again.
In this update1
Full notes
Full SpyParty update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
9 fixes5 additions14 changes2 removals
Gameplay
Server
UI and audio
Fixes
Events
Store
changed"There's a big difference between mostly dead and all dead."It has been way too long since the last update, and I apologize for that! My hope is this is the start of regular SpyParty updates again. This update is actually probably going to be a little disappointing content-wise, because while there are a bunch of smaller player-facing things in here, most of the real work was backend work in support of the upcoming No Wait Matchmaking , which should be coming relatively soon after this ( insert joke about hopefully not 4 more years here ).
changed"There's a big difference between mostly dead and all dead."To support the style and quality of matchmaking I want in SpyParty, I needed to really make the replay/spectation sniper feature into a first class mode, and that means allowing players to spectate spectation snipers. What does that even mean? Well, as you may know, there are detailed replays saved for all games, both locally and to the server, so you can review your gameplay (and your opponent's), spectate live matches in the lobby, the community can do casts of competitive matches on twitch, and all that good stuff. Then, a cool feature on top of that replay and spectation sniping. So you can watch a replay from all the different camera angles you'd expect, the Spy's camera, the Sniper's, and various other camera modes, but you can also play Sniper against the original replay Spy. They obviously don't know you're playing them because they're just a recording, so they can't respond to your laser scope positioning, but it works incredibly well, way better than I thought it would when I came up with the idea. Then on top of that you can snipe live games, and there is a Daily Challenge that queries the more than FIVE MILLION replays on the server (so far) and feeds 8 of them to you and everybody else every day. Building on top of that the No Wait Matchmaking is going to be No Wait because if it can't find you a live opponent within an amount of time you set, which can be zero seconds, it will feed you a replay at your skill level to snipe, so you can basically be instantly playing the game in matchmaking. So that code builds on all the other stuff, but then on top of that I want people to be able to spectate players while they're in matchmaking, which is different than spectating a live match between two players that lasts for a few games. With matchmaking spectation, you spectate a given player and follow them through all the games they play in the matchmaking queue. But some of those games might be replay sniper games, so I wanted players to see the player they were spectating doing the sniping of the replay. And then of course you can snipe too, and then take a shot and then switch to spectation and see how the original player is doing. Or the real original Sniper in the replay. And while I was there, you can just see all the other players sniping too. And then you can turn on all the Snipers at the same time and see all the lasers. And of course you can load a replay and all its sniper files from your local saves, or a zip file somebody sends you. Which means the game saves .sniper files in addition to .replay files now. And and and. Anyway, you get the idea, that was a lot of work, but it's mostly working now and should be super sweet for No Wait Matchmaking.
added"There's a big difference between mostly dead and all dead."Right now, this code is all working for matches and curated replay sets and dailies and stuff, and I have enabled a button to test just this replay sniper matchmaking feed in the settings so it gets some testing coverage while I work on the rest of the No Wait Matchmaking code. So if you are wondering how somebody gets the lobby state Testing, check your Matchmaking settings section to enable the button.
changed"There's a big difference between mostly dead and all dead."The big stuff, details are below: matchmaking backend work and testing for sniper replays can spectate other spectation snipers now in addition to live sniper matchmaking results screen with win/loss portraits (these need to link to replays) save .sniper files locally now for replay sniping for replay/spectation sniping, now use an asterisk* for the not-live spy everywhere can load multiple sniper files at the same time, ctrl-tab between them, or show all the lasers simultaneously multi-shot .sniper files do cool rewind stuff on playthrough and seeks, and display each result (asterisk* means just recent not actual result) full support for .sniper files in replays directory browser, highlights related .sniper and .replay files ctrl-shift-click to toggle mark on all related .sniper and .replay files new Major.minor.revno.changelist versioning fast and small incremental patch updates on website version, steam still needs to exit, need to figure out if can fix this server quickplays for ease of tournament management Enjoy, and let me know if there are bugs! Chris
fixed"There's a big difference between mostly dead and all dead."more robust playing/rewind play/pause behavior and lots of bugs fixed
changed"There's a big difference between mostly dead and all dead."draw timeslider thumb on top of the events
SpyParty changes
changedIt has been way too long since the last update, and I apologize for that! My hope is this is the start of regular SpyParty updates again. This update is actually probably going to be a little disappointing content-wise, because while there are a bunch of smaller player-facing things in here, most of the real work was backend work in support of the upcoming No Wait Matchmaking , which should be coming relatively soon after this ( insert joke about hopefully not 4 more years here ).
changedTo support the style and quality of matchmaking I want in SpyParty, I needed to really make the replay/spectation sniper feature into a first class mode, and that means allowing players to spectate spectation snipers. What does that even mean? Well, as you may know, there are detailed replays saved for all games, both locally and to the server, so you can review your gameplay (and your opponent's), spectate live matches in the lobby, the community can do casts of competitive matches on twitch, and all that good stuff. Then, a cool feature on top of that replay and spectation sniping. So you can watch a replay from all the different camera angles you'd expect, the Spy's camera, the Sniper's, and various other camera modes, but you can also play Sniper against the original replay Spy. They obviously don't know you're playing them because they're just a recording, so they can't respond to your laser scope positioning, but it works incredibly well, way better than I thought it would when I came up with the idea. Then on top of that you can snipe live games, and there is a Daily Challenge that queries the more than FIVE MILLION replays on the server (so far) and feeds 8 of them to you and everybody else every day. Building on top of that the No Wait Matchmaking is going to be No Wait because if it can't find you a live opponent within an amount of time you set, which can be zero seconds, it will feed you a replay at your skill level to snipe, so you can basically be instantly playing the game in matchmaking. So that code builds on all the other stuff, but then on top of that I want people to be able to spectate players while they're in matchmaking, which is different than spectating a live match between two players that lasts for a few games. With matchmaking spectation, you spectate a given player and follow them through all the games they play in the matchmaking queue. But some of those games might be replay sniper games, so I wanted players to see the player they were spectating doing the sniping of the replay. And then of course you can snipe too, and then take a shot and then switch to spectation and see how the original player is doing. Or the real original Sniper in the replay. And while I was there, you can just see all the other players sniping too. And then you can turn on all the Snipers at the same time and see all the lasers. And of course you can load a replay and all its sniper files from your local saves, or a zip file somebody sends you. Which means the game saves .sniper files in addition to .replay files now. And and and. Anyway, you get the idea, that was a lot of work, but it's mostly working now and should be super sweet for No Wait Matchmaking.
addedRight now, this code is all working for matches and curated replay sets and dailies and stuff, and I have enabled a button to test just this replay sniper matchmaking feed in the settings so it gets some testing coverage while I work on the rest of the No Wait Matchmaking code. So if you are wondering how somebody gets the lobby state Testing, check your Matchmaking settings section to enable the button.
changedThe big stuff, details are below: matchmaking backend work and testing for sniper replays can spectate other spectation snipers now in addition to live sniper matchmaking results screen with win/loss portraits (these need to link to replays) save .sniper files locally now for replay sniping for replay/spectation sniping, now use an asterisk* for the not-live spy everywhere can load multiple sniper files at the same time, ctrl-tab between them, or show all the lasers simultaneously multi-shot .sniper files do cool rewind stuff on playthrough and seeks, and display each result (asterisk* means just recent not actual result) full support for .sniper files in replays directory browser, highlights related .sniper and .replay files ctrl-shift-click to toggle mark on all related .sniper and .replay files new Major.minor.revno.changelist versioning fast and small incremental patch updates on website version, steam still needs to exit, need to figure out if can fix this server quickplays for ease of tournament management Enjoy, and let me know if there are bugs! Chris
fixedmore robust playing/rewind play/pause behavior and lots of bugs fixed
It has been way too long since the last update, and I apologize for that! My hope is this is the start of regular SpyParty updates again. This update is actually probably going to be a little disappointing content-wise, because while there are a bunch of smaller player-facing things in here, most of the real work was backend work in support of the upcoming No Wait Matchmaking, which should be coming relatively soon after this (insert joke about hopefully not 4 more years here).
To support the style and quality of matchmaking I want in SpyParty, I needed to really make the replay/spectation sniper feature into a first class mode, and that means allowing players to spectate spectation snipers. What does that even mean? Well, as you may know, there are detailed replays saved for all games, both locally and to the server, so you can review your gameplay (and your opponent's), spectate live matches in the lobby, the community can do casts of competitive matches on twitch, and all that good stuff. Then, a cool feature on top of that replay and spectation sniping. So you can watch a replay from all the different camera angles you'd expect, the Spy's camera, the Sniper's, and various other camera modes, but you can also play Sniper against the original replay Spy. They obviously don't know you're playing them because they're just a recording, so they can't respond to your laser scope positioning, but it works incredibly well, way better than I thought it would when I came up with the idea. Then on top of that you can snipe live games, and there is a Daily Challenge that queries the more than FIVE MILLION replays on the server (so far) and feeds 8 of them to you and everybody else every day. Building on top of that the No Wait Matchmaking is going to be No Wait because if it can't find you a live opponent within an amount of time you set, which can be zero seconds, it will feed you a replay at your skill level to snipe, so you can basically be instantly playing the game in matchmaking. So that code builds on all the other stuff, but then on top of that I want people to be able to spectate players while they're in matchmaking, which is different than spectating a live match between two players that lasts for a few games. With matchmaking spectation, you spectate a given player and follow them through all the games they play in the matchmaking queue. But some of those games might be replay sniper games, so I wanted players to see the player they were spectating doing the sniping of the replay. And then of course you can snipe too, and then take a shot and then switch to spectation and see how the original player is doing. Or the real original Sniper in the replay. And while I was there, you can just see all the other players sniping too. And then you can turn on all the Snipers at the same time and see all the lasers. And of course you can load a replay and all its sniper files from your local saves, or a zip file somebody sends you. Which means the game saves .sniper files in addition to .replay files now. And and and. Anyway, you get the idea, that was a lot of work, but it's mostly working now and should be super sweet for No Wait Matchmaking.
Right now, this code is all working for matches and curated replay sets and dailies and stuff, and I have enabled a button to test just this replay sniper matchmaking feed in the settings so it gets some testing coverage while I work on the rest of the No Wait Matchmaking code. So if you are wondering how somebody gets the lobby state Testing, check your Matchmaking settings section to enable the button.
The big stuff, details are below:matchmaking backend work and testing for sniper replays can spectate other spectation snipers now in addition to live sniper matchmaking results screen with win/loss portraits (these need to link to replays) save .sniper files locally now for replay sniping for replay/spectation sniping, now use an asterisk* for the not-live spy everywhere can load multiple sniper files at the same time, ctrl-tab between them, or show all the lasers simultaneously multi-shot .sniper files do cool rewind stuff on playthrough and seeks, and display each result (asterisk* means just recent not actual result) full support for .sniper files in replays directory browser, highlights related .sniper and .replay files ctrl-shift-click to toggle mark on all related .sniper and .replay files new Major.minor.revno.changelist versioning fast and small incremental patch updates on website version, steam still needs to exit, need to figure out if can fix this server quickplays for ease of tournament management Enjoy, and let me know if there are bugs! Chris
Details and misc fixes for v0.2.8264.5467, v0.2.8261.5467:This was 1206 lines of checkin comments and almost 1000 revisions, this is a very shortened list...
more accurate replay end times
more robust playing/rewind play/pause behavior and lots of bugs fixed
preserve replays menu view across dialogs and replay loads
Y on controller swaps replay sniper (assuming Y camera invert is off in settings)
draw timeslider thumb on top of the events
work on bug database, not public yet
make ctrl-rshift-alt-U actually toggle venue geometry
add 007 emote to perfect scores at your daily level and higher
add --nomemhook for memory allocation failure crash debugging
don't allow randomizer on venue select to pick Custom quickplays to avoid weird surprises
version on splash screen and more hz
don't put 1 on first matchmaking room
remove all the dumb button lines from the lobby and just use the subtitle
fix bug where was reusing instanceid if multiple snipers for live game...ugh
was sending wayyyy too many sniper laser packets
update streams notifier to helix twitch api, support babble, etc, various tools
draw all replay sniper laser names on a setting
only allow one replay sniper game on each spectation game per username, kick to spectating
fix splash screen to not stretch on steamdeck
fix if mouse focus is on main menu and hit tab with scrollbox for motd, asserts and focus gets lost
twitch->youtube stuff
handle dog with multi sniper mode
so dumb but awesome
portability work that hasn't been finished yet for win64, macos, and more
tune alpha behind dossier on unlocks
bit better buffering behavior
sort replays oldest->newest since view last replay is there and this is better for playing a set as a caster
daily challenge MegaBonus, 8/8 all levels and your Bonus, get a MegaBonus additional 8
update discord streams bot to work around discord markup parsing bug
tls 1.2 stuff
turn off mission win pending when purloin expires in spectation and replays
new telemetry system and backend
make uniform behavior on spectation auto next on end
lol 13 yr old bug
fix crash bug from wide aspect ratios in a totally stupid way
better fix for the missions setup panel aspect ratio thing, not great but way better, uses w and h
starting to log on update in helper
make pending events medium priority instead of minor in event list
write spyparty.prop property fail on readonly
don't pop unlocks on replay game accept screen ever
beginner game mode in dossier
missed a couple dossier game mode indicies
display and sort locked levels in recommended instead of hiding them, for teasers
don't randomize to locked venues
fix players vs headline everywhere (?)
put replay camera stuff on replay ui toggle
fix bug with hurry up being depressed masking mouse with activeid
twitch youtube matching and export nightmare because of twitch vod deletion
can't /makeroom if silenced
add /announce mod command for modal lobby message
portability work
/random chat command, lobby, local, match, etc.
ctrl-up/dn for chat command history, wip
switch mm spectation to correct side camera default always for spectatee
make casting mode result show up when the real result is known
fix shift draw absolute time to only care if you're typing not if the chat is up
ctrl-F5 for screenshot
make lobby message have an optional timeout
if replay fails to load, stay on results screen
enum dsound devices to log
fixing manifest to give real windows version number in log
ignore keys in replays menu if chat is up
remove .dmp suffix from local 7z crashdump archive
set the audio current position in the play before playing to avoid an echo that only ethan could hear
stop screams when watch replay hit in live game results
work around weird steph crash with wglew passing test but no funcptr