Full notes
Full SpyParty update
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What changed
- Server
- Gameplay
- Performance
Belated Bugfix Build
This build is mostly a bunch of small stuff, but the biggest and most important things are: I finally fixed the "sliding bug" where eventually the walking position and animations would desynchronize, this was due to accumulated error in some fixedpoint values sent over the network, and the fix was pretty easy once I realized this...I just keep track of the error on the sender and compensate for it over time. No more dupes in dailies! I've been testing the red/black tree implementation for months, and I'm pretty sure it's rock solid, so now I'm turning it on for a full 365 days. If you see a duplicate game in the daily challenge ever again (not counting games before this build) then it's a big bug! Steam post image I now queue the last three games in a match for spectators, so if you're a late joiner or the match is set to spectation /delay, you won't miss out on the first few games.
Enjoy, and let me know if there are bugs! Chris
v0.1.7232.0:
code
fix Away, Spectating "build" in /stats to be a little less noisy
daily challenge should not have dupes for 365 days now
check for spy and sniper setup complete on spectation load to avoid bad replays in dailies
lobby state CLOSED allows games but not matches/sets
fix lobby assert when cached game is evicted before message lands
fix lobby assert if invited by highest client id and then they disconnect and then our spectation socket closes !?
if invitations fail to find other client id, fail accepts and handle them somewhat
email notification on lobby crash
fix sliding bug, which seems to be caused by error buildup in relative timestamps in packets, track error on server and send corrections to client
fix replay timeline scrubbing memory leak (and crash?), if fading sound out don't remove from list
RIP bookmarking in practice sniper menu text
fix a crash if we're in a replay dir that gets renames but the notification fails to trigger
add prompt to /say and /emote on room change during typing to avoid spamming lobby, and fix /sayroom and /emoteroom
make /win more robust, w h, x y w h, or all params
clear credentials on exit has one-shot and always options, default steam users to one-shot for old versions, have people use one-shot for working around steam bug for now
record finished http request time from signal thread so we aren't dependent on load times for computing server clock skew
queue 3 games after end so late joiners can have a chance to watch a game even with delay on
save replay data as soon as done, don't wait for retire, avoids some quick exit situations that didn't save game correctly
display next spectation game ready in a slightly less epilepsy inducing typeface
if /away then default invites to off
display the "next game has started" thing in casting mode if we've seen the end of the game once
allow the spy normal action key to fire the sniper rifle
more asserts to try to catch this portrait crash(es)
flush log if lose focus
sort /away folks to bottom of lobby list above finishing folks
fix bug with replay set results screen missing title
setting for filtering lobby meta chat messages like join/leave, probably want more stuff under this category
don't play drink crash twice on canceling waiter purloin
don't use replay muting in replay/spectation sniping mode, only when viewing the replay as a spectator
content
investigating and fixing offsets in pub and ballroom, this was not a big deal until the Daily Challenge and these old replays started showing up everywhere!
venue texture and geometry fixes for ballroom, gallery, balcony, high-rise, moderne, library, pub, redwoods, teien, terrace, veranda
thanks to cleetose for finding all these!!!
reduce volume a bit on drink crash and statue clank
Edit: Just updated to 7237, fixing a tutorial crash. Should be live in a few minutes.
Source
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