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Steam News5 June 20188y ago

Statues+Bar on Terrace!

It's our first Steam Update! Hopefully I'm posting these release notes in the right place!

Full notes

Full SpyParty update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition0 changes0 removals
  • Maps
  • Performance
  • UI and audio
addedIt's our first Steam Update! Hopefully I'm posting these release notes in the right place!This build has a ton of fixes, but the really big stuff is: finally you're not just a number in the lobby, you've got your real name! we added statues and a bar on Terrace, which will separate it even farther from the old Double Modern map and from Balcony, excited to see how the meta evolves on this map now the post-tutorial new user experience should be a lot better...it's not where it needs to be yet but it should be much more clear now see below for the big list of fixes and features! Enjoy, and let me know if there are bugs! Chris
fixedIt's our first Steam Update! Hopefully I'm posting these release notes in the right place!code features steam persona names displayed...utf8 chars are currently stomped to _ and if you have too many it defaults to your s76.../steam name still since client can't handle utf8 yet much improved Beginner, Intermediate, Standard (nee Experienced) quickplay progression and UI clarity, level icon selector always visible, listbox text visible, disabled levels greyed out but teased prompt for spectation or sniper playback in replays menu like in spectation allow dragging spy portrait in tutorial on mouse down allow invites to pop modal dialogs in practice and replays finally better lobby disconnect notification instead of just returning to main menu highlights and lowlights and book lights all have audio feedback now resume auto-scrolling the replay timeline if haven't scrolled for 3 seconds keep mission selections on mirror for fewer surprises replay file v5 has displayname and num guests and start duration incremental db writes on server so stats should be way more robust if server crashes use all new art levels for menu background images tooltips for how to drag roles on portraits until you've done it successfully starburst to encourage people to push the Watch Replay button for the first time custom groups required for quickplays, see file formats post catch out of memory errors and just pop a dialog instead of crash disable sticky/toggle/filter keys by default /kick, /silence, and login message support if / is first character typed in a message then rewind to command cycling flirt always prioritized over check watch bug fixes don't reset the sniper camera on replay seek don't change character in dossier on portraits click on game setup screen misc minor portraits bugs clear accept ui so not stuck, more bandaids for these ui lock bugs if in spectation/replay setup and cancel, don't get stuck in ui when switches to loading fix ui bug where if dossier is up and get invite then ui locks up...will this fix other bugs? fix tooltip showing up wrong on dossier level icon selector if you're the spy, you can put the briefcase down without any animation queueing now, be aware! fix broken books bounding box for changing color as sniper amba don't get stuck if can't put down briefcase fix the insta-fade AT bar on ST bail after first bail filter watch checks by non-spies in replay timeline fix bartender getting frozen on edges of bartending zone sometimes take the waiter out of pathing before trying to find spot delegated purloin to book holder should still work and put the book away, basically try really hard to purloin if you're the delegate fix matches not updating to client and to non-first-match-quitter don't allow resurrecting old levels with qpgroups try hard to make replay filenames shorter than MAX_PATH fix teleport bug on gallery oh boy fix library walking weirdness epsilon pathing raycast bug fixed old replays, oops fix dossier crash because not keeping track of which roles are actually needed don't destroy the gl context and hope it fixes obs exit crashes? fix crash with first replay note of a match always use locally generated anonymous uuid for telemetry id and anonymize ip for gdpr privacy
fixedIt's our first Steam Update! Hopefully I'm posting these release notes in the right place!content gameplay new terrace with statues and bar instead of waiter fix statue pedestals for gallery so flirts are only between neighbors new quickplay props for Beginner, Intermediate 1-3, Standard, and Old Art darkened moderne kitchen counter a bit to make guestlist more visible lowered the top railings a bit for sniper lean on library animations slightly exaggerated left hand cane side only bug for papa danger smoothing out the right arm on mr. a walk, and walking bug smoothness fixes more work on hide microfilm animation to make the green test less poppy making sure all the hidefilm anims start after 30 frames to work better with action tests fixed weighting behind the ears of many characters to prevent holes on head turns aesthetics lowering preview image of courtyard for the UI change so turing isnt cropped extending wires of reception lights upward in gallery moderne bar fixes, moved hard points back a little, backed up the bartender a little so he doesnt inner penetrate the bar as much, blocked in the bartender with hard colliders some texture dilation work to help cover up seams while in med and low mode pathing gallery plant pathing clean up, centered targets on paintings softening the colliders on the benches of library rounded corners of soft colliders on moderne for smoother paths made library railings a seperate layer with pathing off so that the soft colliders will make the pathing more forgiving hittesting making it so you can shoot thru the trees on courtyard making library pillars and railing shoot thru-able changing high-rise so that you can shoot thru the window dividers adding ignore hit to the hard and soft collider layers of courtyard so that you can shoot people in the lower leg changing colliders to hit ignore on library and moderne so you can shoot peoples feet through the railings and under deck chairs

SpyParty changes

addedThis build has a ton of fixes, but the really big stuff is: finally you're not just a number in the lobby, you've got your real name! we added statues and a bar on Terrace, which will separate it even farther from the old Double Modern map and from Balcony, excited to see how the meta evolves on this map now the post-tutorial new user experience should be a lot better...it's not where it needs to be yet but it should be much more clear now see below for the big list of fixes and features! Enjoy, and let me know if there are bugs! Chris
fixedcode features steam persona names displayed...utf8 chars are currently stomped to _ and if you have too many it defaults to your s76.../steam name still since client can't handle utf8 yet much improved Beginner, Intermediate, Standard (nee Experienced) quickplay progression and UI clarity, level icon selector always visible, listbox text visible, disabled levels greyed out but teased prompt for spectation or sniper playback in replays menu like in spectation allow dragging spy portrait in tutorial on mouse down allow invites to pop modal dialogs in practice and replays finally better lobby disconnect notification instead of just returning to main menu highlights and lowlights and book lights all have audio feedback now resume auto-scrolling the replay timeline if haven't scrolled for 3 seconds keep mission selections on mirror for fewer surprises replay file v5 has displayname and num guests and start duration incremental db writes on server so stats should be way more robust if server crashes use all new art levels for menu background images tooltips for how to drag roles on portraits until you've done it successfully starburst to encourage people to push the Watch Replay button for the first time custom groups required for quickplays, see file formats post catch out of memory errors and just pop a dialog instead of crash disable sticky/toggle/filter keys by default /kick, /silence, and login message support if / is first character typed in a message then rewind to command cycling flirt always prioritized over check watch bug fixes don't reset the sniper camera on replay seek don't change character in dossier on portraits click on game setup screen misc minor portraits bugs clear accept ui so not stuck, more bandaids for these ui lock bugs if in spectation/replay setup and cancel, don't get stuck in ui when switches to loading fix ui bug where if dossier is up and get invite then ui locks up...will this fix other bugs? fix tooltip showing up wrong on dossier level icon selector if you're the spy, you can put the briefcase down without any animation queueing now, be aware! fix broken books bounding box for changing color as sniper amba don't get stuck if can't put down briefcase fix the insta-fade AT bar on ST bail after first bail filter watch checks by non-spies in replay timeline fix bartender getting frozen on edges of bartending zone sometimes take the waiter out of pathing before trying to find spot delegated purloin to book holder should still work and put the book away, basically try really hard to purloin if you're the delegate fix matches not updating to client and to non-first-match-quitter don't allow resurrecting old levels with qpgroups try hard to make replay filenames shorter than MAX_PATH fix teleport bug on gallery oh boy fix library walking weirdness epsilon pathing raycast bug fixed old replays, oops fix dossier crash because not keeping track of which roles are actually needed don't destroy the gl context and hope it fixes obs exit crashes? fix crash with first replay note of a match always use locally generated anonymous uuid for telemetry id and anonymize ip for gdpr privacy
fixedcontent gameplay new terrace with statues and bar instead of waiter fix statue pedestals for gallery so flirts are only between neighbors new quickplay props for Beginner, Intermediate 1-3, Standard, and Old Art darkened moderne kitchen counter a bit to make guestlist more visible lowered the top railings a bit for sniper lean on library animations slightly exaggerated left hand cane side only bug for papa danger smoothing out the right arm on mr. a walk, and walking bug smoothness fixes more work on hide microfilm animation to make the green test less poppy making sure all the hidefilm anims start after 30 frames to work better with action tests fixed weighting behind the ears of many characters to prevent holes on head turns aesthetics lowering preview image of courtyard for the UI change so turing isnt cropped extending wires of reception lights upward in gallery moderne bar fixes, moved hard points back a little, backed up the bartender a little so he doesnt inner penetrate the bar as much, blocked in the bartender with hard colliders some texture dilation work to help cover up seams while in med and low mode pathing gallery plant pathing clean up, centered targets on paintings softening the colliders on the benches of library rounded corners of soft colliders on moderne for smoother paths made library railings a seperate layer with pathing off so that the soft colliders will make the pathing more forgiving hittesting making it so you can shoot thru the trees on courtyard making library pillars and railing shoot thru-able changing high-rise so that you can shoot thru the window dividers adding ignore hit to the hard and soft collider layers of courtyard so that you can shoot people in the lower leg changing colliders to hit ignore on library and moderne so you can shoot peoples feet through the railings and under deck chairs

It's our first Steam Update! Hopefully I'm posting these release notes in the right place!

This build has a ton of fixes, but the really big stuff is: finally you're not just a number in the lobby, you've got your real name! we added statues and a bar on Terrace, which will separate it even farther from the old Double Modern map and from Balcony, excited to see how the meta evolves on this map now the post-tutorial new user experience should be a lot better...it's not where it needs to be yet but it should be much more clear now see below for the big list of fixes and features! Enjoy, and let me know if there are bugs! Chris

v0.1.6134.0:

  • code

    • features

      • steam persona names displayed...utf8 chars are currently stomped to _ and if you have too many it defaults to your s76.../steam name still since client can't handle utf8 yet

      • much improved Beginner, Intermediate, Standard (nee Experienced) quickplay progression and UI clarity, level icon selector always visible, listbox text visible, disabled levels greyed out but teased

      • prompt for spectation or sniper playback in replays menu like in spectation

      • allow dragging spy portrait in tutorial on mouse down

      • allow invites to pop modal dialogs in practice and replays finally

      • better lobby disconnect notification instead of just returning to main menu

      • highlights and lowlights and book lights all have audio feedback now

      • resume auto-scrolling the replay timeline if haven't scrolled for 3 seconds

      • keep mission selections on mirror for fewer surprises

      • replay file v5 has displayname and num guests and start duration

      • incremental db writes on server so stats should be way more robust if server crashes

      • use all new art levels for menu background images

      • tooltips for how to drag roles on portraits until you've done it successfully

      • starburst to encourage people to push the Watch Replay button for the first time

      • custom groups required for quickplays, see file formats post

      • catch out of memory errors and just pop a dialog instead of crash

      • disable sticky/toggle/filter keys by default

      • /kick, /silence, and login message support

      • if / is first character typed in a message then rewind to command cycling

      • flirt always prioritized over check watch

    • bug fixes

      • don't reset the sniper camera on replay seek

      • don't change character in dossier on portraits click on game setup screen

      • misc minor portraits bugs

      • clear accept ui so not stuck, more bandaids for these ui lock bugs

      • if in spectation/replay setup and cancel, don't get stuck in ui when switches to loading

      • fix ui bug where if dossier is up and get invite then ui locks up...will this fix other bugs?

      • fix tooltip showing up wrong on dossier level icon selector

      • if you're the spy, you can put the briefcase down without any animation queueing now, be aware!

      • fix broken books bounding box for changing color as sniper

      • amba don't get stuck if can't put down briefcase

      • fix the insta-fade AT bar on ST bail after first bail

      • filter watch checks by non-spies in replay timeline

      • fix bartender getting frozen on edges of bartending zone sometimes

      • take the waiter out of pathing before trying to find spot

      • delegated purloin to book holder should still work and put the book away, basically try really hard to purloin if you're the delegate

      • fix matches not updating to client and to non-first-match-quitter

      • don't allow resurrecting old levels with qpgroups

      • try hard to make replay filenames shorter than MAX_PATH

      • fix teleport bug on gallery oh boy

      • fix library walking weirdness epsilon pathing raycast bug

      • fixed old replays, oops

      • fix dossier crash because not keeping track of which roles are actually needed

      • don't destroy the gl context and hope it fixes obs exit crashes?

      • fix crash with first replay note of a match

      • always use locally generated anonymous uuid for telemetry id and anonymize ip for gdpr privacy

  • content

    • gameplay

      • new terrace with statues and bar instead of waiter

      • fix statue pedestals for gallery so flirts are only between neighbors

      • new quickplay props for Beginner, Intermediate 1-3, Standard, and Old Art

      • darkened moderne kitchen counter a bit to make guestlist more visible

      • lowered the top railings a bit for sniper lean on library

    • animations

      • slightly exaggerated left hand cane side only bug for papa danger

      • smoothing out the right arm on mr. a walk, and walking bug smoothness fixes

      • more work on hide microfilm animation to make the green test less poppy

      • making sure all the hidefilm anims start after 30 frames to work better with action tests

      • fixed weighting behind the ears of many characters to prevent holes on head turns

    • aesthetics

      • lowering preview image of courtyard for the UI change so turing isnt cropped

      • extending wires of reception lights upward in gallery

      • moderne bar fixes, moved hard points back a little, backed up the bartender a little so he doesnt inner penetrate the bar as much, blocked in the bartender with hard colliders

      • some texture dilation work to help cover up seams while in med and low mode

    • pathing

      • gallery plant pathing clean up, centered targets on paintings

      • softening the colliders on the benches of library

      • rounded corners of soft colliders on moderne for smoother paths

      • made library railings a seperate layer with pathing off so that the soft colliders will make the pathing more forgiving

    • hittesting

      • making it so you can shoot thru the trees on courtyard

      • making library pillars and railing shoot thru-able

      • changing high-rise so that you can shoot thru the window dividers

      • adding ignore hit to the hard and soft collider layers of courtyard so that you can shoot people in the lower leg

      • changing colliders to hit ignore on library and moderne so you can shoot peoples feet through the railings and under deck chairs

These notes are for v0.1.6128.0 and v0.1.6134.0, the latter released a few hours after the former!

Source

Steam News / 5 June 2018

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