Full notes
Full SpyParty update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- UI and audio
SpyParty changes
It's our first Steam Update! Hopefully I'm posting these release notes in the right place!
This build has a ton of fixes, but the really big stuff is: finally you're not just a number in the lobby, you've got your real name! we added statues and a bar on Terrace, which will separate it even farther from the old Double Modern map and from Balcony, excited to see how the meta evolves on this map now the post-tutorial new user experience should be a lot better...it's not where it needs to be yet but it should be much more clear now see below for the big list of fixes and features! Enjoy, and let me know if there are bugs! Chris
v0.1.6134.0:
code
features
steam persona names displayed...utf8 chars are currently stomped to _ and if you have too many it defaults to your s76.../steam name still since client can't handle utf8 yet
much improved Beginner, Intermediate, Standard (nee Experienced) quickplay progression and UI clarity, level icon selector always visible, listbox text visible, disabled levels greyed out but teased
prompt for spectation or sniper playback in replays menu like in spectation
allow dragging spy portrait in tutorial on mouse down
allow invites to pop modal dialogs in practice and replays finally
better lobby disconnect notification instead of just returning to main menu
highlights and lowlights and book lights all have audio feedback now
resume auto-scrolling the replay timeline if haven't scrolled for 3 seconds
keep mission selections on mirror for fewer surprises
replay file v5 has displayname and num guests and start duration
incremental db writes on server so stats should be way more robust if server crashes
use all new art levels for menu background images
tooltips for how to drag roles on portraits until you've done it successfully
starburst to encourage people to push the Watch Replay button for the first time
custom groups required for quickplays, see file formats post
catch out of memory errors and just pop a dialog instead of crash
disable sticky/toggle/filter keys by default
/kick, /silence, and login message support
if / is first character typed in a message then rewind to command cycling
flirt always prioritized over check watch
bug fixes
don't reset the sniper camera on replay seek
don't change character in dossier on portraits click on game setup screen
misc minor portraits bugs
clear accept ui so not stuck, more bandaids for these ui lock bugs
if in spectation/replay setup and cancel, don't get stuck in ui when switches to loading
fix ui bug where if dossier is up and get invite then ui locks up...will this fix other bugs?
fix tooltip showing up wrong on dossier level icon selector
if you're the spy, you can put the briefcase down without any animation queueing now, be aware!
fix broken books bounding box for changing color as sniper
amba don't get stuck if can't put down briefcase
fix the insta-fade AT bar on ST bail after first bail
filter watch checks by non-spies in replay timeline
fix bartender getting frozen on edges of bartending zone sometimes
take the waiter out of pathing before trying to find spot
delegated purloin to book holder should still work and put the book away, basically try really hard to purloin if you're the delegate
fix matches not updating to client and to non-first-match-quitter
don't allow resurrecting old levels with qpgroups
try hard to make replay filenames shorter than MAX_PATH
fix teleport bug on gallery oh boy
fix library walking weirdness epsilon pathing raycast bug
fixed old replays, oops
fix dossier crash because not keeping track of which roles are actually needed
don't destroy the gl context and hope it fixes obs exit crashes?
fix crash with first replay note of a match
always use locally generated anonymous uuid for telemetry id and anonymize ip for gdpr privacy
content
gameplay
new terrace with statues and bar instead of waiter
fix statue pedestals for gallery so flirts are only between neighbors
new quickplay props for Beginner, Intermediate 1-3, Standard, and Old Art
darkened moderne kitchen counter a bit to make guestlist more visible
lowered the top railings a bit for sniper lean on library
animations
slightly exaggerated left hand cane side only bug for papa danger
smoothing out the right arm on mr. a walk, and walking bug smoothness fixes
more work on hide microfilm animation to make the green test less poppy
making sure all the hidefilm anims start after 30 frames to work better with action tests
fixed weighting behind the ears of many characters to prevent holes on head turns
aesthetics
lowering preview image of courtyard for the UI change so turing isnt cropped
extending wires of reception lights upward in gallery
moderne bar fixes, moved hard points back a little, backed up the bartender a little so he doesnt inner penetrate the bar as much, blocked in the bartender with hard colliders
some texture dilation work to help cover up seams while in med and low mode
pathing
gallery plant pathing clean up, centered targets on paintings
softening the colliders on the benches of library
rounded corners of soft colliders on moderne for smoother paths
made library railings a seperate layer with pathing off so that the soft colliders will make the pathing more forgiving
hittesting
making it so you can shoot thru the trees on courtyard
making library pillars and railing shoot thru-able
changing high-rise so that you can shoot thru the window dividers
adding ignore hit to the hard and soft collider layers of courtyard so that you can shoot people in the lower leg
changing colliders to hit ignore on library and moderne so you can shoot peoples feet through the railings and under deck chairs
These notes are for v0.1.6128.0 and v0.1.6134.0, the latter released a few hours after the former!
Source
Changelog.gg summarizes and formats this update. How we read updates.
