Full notes
Full Spryward update
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What changed
- Gameplay
- Maps
- Performance
- Events
- Fixes
- UI and audio
Spryward changes
Added a pause menu built for doom scrollers!
Pull out the phone, ignore the lock screen...
Lost? View the maps app.
Edit game settings directly from your phone.
Leave the game on in idle too long and Spryward might hit you with some poses!
Added more trees to the open world.
Added Revival Stations that can cure zombies!
Added new animated water!
Added new animated toxic waste!
Optmized lots of decorative meshes to improve performance.
Added left & right sprint animations.
Added the Barren King; a new villain that can jump you in the open world.
This boss has quick time events if you attempt a grab too close!
He can spawn these eyes from the Barren to spew fire at you!
Steam post imageHis minions are lost souls from the Barren! They will convert normal zombies into unrecoverable flaming skeletons.
Fixed bug in Spryward issues 1-4 where player's couldn't progress in issue 4 after sewer level.
Fixed UI menu navigation to Lowell Ravager hideout in Spryward & Slushy open world.
Added a new minion for Mr. Media, the Media Droid!
You can test all this new stuff out in the training room! I also added some more crimes to the procedural mix for the open world. My main focus for this update was UI & Steam Deck optimizations. Give it a shot and let me know what you think.
Source
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