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- Spryward
Spryward & Slushy Alpha Update 3
Added a pause menu built for doom scrollers! Pull out the phone, ignore the lock screen... Lost? View the maps app. Edit game settings directly from your phone. Leave the game on in idle too long and Spryward might hit…
Announcement14 changesFixGameplay - Spryward
Spryward & Slushy Alpha Update 2
Previously on Spryward : New to Spryward or just catching up? Well I've recorded and animated a short mini comic that explains everything you need to know about the story of Spryward. Spoiler warning for issues 1-4 of S…
Announcement8 changesGameplayBalance - Spryward
Spryward & Slushy Alpha Update 1
Hello everyone! Here's an update to the alpha build for the month of Feb! Changes : Improved animation sync. Optimization improvements. Fixed UI Menu Scaling issues for non standard aspect ratios. Added alert for crime…
Announcement16 changesFixGameplay - Spryward
Spryward & Slushy Alpha Released!!
The open world adventure begins! Long time no see true believers! This is Spryward & Slushy, a new Spryward game free for all owners on Steam! This is the alpha build; it features the entire open world of Credell from t…
Announcement4 changesGameplayMaps - Spryward
Spryward Godot Port : Progress Report 1
Hello Spryward & Slushy fans! It has been too long. I apologize for that. I have been hard at work teaching myself Godot. For those that do not know, Unity made some sketchy changes to their policies retroactively. Spry…
Announcement3 changesGameplayCompatibility - Spryward
Spryward Issue #4 launches on Steam!
Featured in Spryward Issue 4 "Something New" : Steam post image Rail grinding New dodge Reworked Heavy attacks New character Marnie Maryweather The death of "REDACTED" The return and redesign of the Metroborg 3 new Anta…
Event6 changesGameplayBalance - Spryward
Spryward Devlog #33
What I've been working on : Added new Reptoid Shotgunner enemy Added new Basic Neo Government Soldier Enemy Changed Lunge into a basic dodge attack. Lunge can now be triggered while gliding with electromagnetism Lunge l…
Event4 changesGameplay - Spryward
Spryward Devlog #32
The geometery for Issue 4 Level 3 is now avialable to test and free roam through the chapter select. I haven't added events yet because I want to gauge how well the map runs. It's the most open map I've made so far with…
Announcement2 changesMapsGameplay - Spryward
Spryward Devlog #31
+Updated pole swinging animations +Made variable speeds so different super suits have different pole swing speeds +Added slide as an alternate if you hit or hold dash while grounded +Progress on Issue 4 Level 3
Announcement1 changeGameplay - Spryward
Spryward Devlog #30
+Made new ui for the pause menu +Improved pause menu title logo +Added new optional camera features to the pause menu +Added camera option soft zone width : Soft zone width gives Spryward some soft space on the X axis t…
Store5 changesUI/audioGameplay - Spryward
Spryward Devlog #29
+Added 3rd scene to issue 4 +Created Marnie's textile workshop environment +Created Marnie's workshop crew character sprites +Connected new cutscene to sewer level in issue 4 +Connected new cutscene to the main menu iss…
Announcement1 changeWorkshop - Spryward
Spryward Devlog #28
Steam post image Prior to the apocalypse Marnie Maryweather was one of the survivors from the 2 Lakefield slashings. One of the only survivors still alive today in Spryward. You can see her sporting cosplay of her origi…
Announcement1 changeGameplay - Spryward
Spryward Devlog #27
+Coded a new player controller for Slushy +Added combat to the Slushy player controller +Added and enemy for Slushy, Magic Jellyfish +Added new sewer level to Issue 4 +Added new sewer level to the main menu +Connected T…
Announcement2 changesGameplay - Spryward
Spryward Devlog #26
+Added an issue 4 boss fight vs the Divination Trio +Created Pillager Boss AI +Created Mesmerist Boss AI +Created Sterling Boss AI +Created boss fight cutscene system for mid battle transitions +Added new achievements +…
Announcement1 changeGameplay - Spryward
Spryward Devlog #25
Hello everyone! Apologies for the silence the last 2 weeks. I've been super sick and it has been hard to work. Hoping to rest this weekend and feel better for programming the new bosses. Just about finished animating al…
Announcement1 changeGameplay - Spryward
Spryward Devlog #24
+Added 5 new achievements +Added new water enter FX +Added water enter FX when slaming into water +Added water exit FX +Added specific water exit FX when charge jumping out +Made metal rails that Spryward can grind on +…
Announcement2 changesGameplay






