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Steam News2 July 20264d ago

Sproutmart Playtest — First Wave Starts Monday 6 July

Sproutmart’s first Playtest wave will begin this Monday. This will be a limited test, lasting around 5–7 days, with a small number of players invited first.

Full notes

Full Sproutmart – Grocery Store Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Performance
  • Balance
changedThis will be a limited test, lasting around 5–7 days , with a small number of players invited first. The goal is to test the current build properly, especially multiplayer, save/load, progression, warehouse systems, employees, balance, and general stability.
changedPlease keep in mind that this is a Playtest , not a demo, not Early Access, and not the final release version. Bugs, unfinished polish, balance issues, and possible progression problems are expected.

Sproutmart – Grocery Store Simulator changes

changedThis will be a limited test, lasting around 5–7 days , with a small number of players invited first. The goal is to test the current build properly, especially multiplayer, save/load, progression, warehouse systems, employees, balance, and general stability.
changedPlease keep in mind that this is a Playtest , not a demo, not Early Access, and not the final release version. Bugs, unfinished polish, balance issues, and possible progression problems are expected.

Sproutmart’s first Playtest wave will begin this Monday.

This will be a limited test, lasting around 5–7 days, with a small number of players invited first. The goal is to test the current build properly, especially multiplayer, save/load, progression, warehouse systems, employees, balance, and general stability.

Please keep in mind that this is a Playtest, not a demo, not Early Access, and not the final release version. Bugs, unfinished polish, balance issues, and possible progression problems are expected.

Access will be limited during this first wave so I can collect feedback, fix the most important issues, and then invite more players in future waves.

A few important notes:

  • Invites will be limited and handled through Steam.

  • Multiplayer testing is highly encouraged.

  • Each invited player will have 1 friend invite available, so you can bring one friend to test multiplayer together.

  • Not everyone who requested access will be invited in the first wave.

  • More players will be invited in later waves.

  • Access may open and close during the Playtest depending on testing needs.

  • Saves may not work with later updates during the Playtest.

  • Videos and streams are allowed, but please make it clear that this is an early Playtest build.

  • Feedback and bug reports can be sent through the Steam forums, Discord, or the in-game feedback form.

  • FEEDBACK AND BUG REPORTS ARE EXTREMELY IMPORTANT.

The first wave will help decide what needs fixing before opening the Playtest to more players.

Thank you to everyone who signed up and supports Sproutmart. More updates will follow after the first testing wave.

Source

Steam News / 2 July 2026

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