Full notes
Full Sproutmart – Grocery Store Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
Sproutmart – Grocery Store Simulator changes
The Early Access content is now complete, and the game has officially moved into testing and polishing.
The Steam Playtest is open for sign-ups, but access is not available just yet. I’m currently doing internal testing and making sure the build is ready before letting players in.
If everything goes well, I’ll start accepting playtesters towards the mid-end of the month. I will make another announcement when we start.
Please keep in mind before requesting access that this is a Playtest, not a release, demo, or final review version of the game. The purpose of the Playtest is to collect feedback, find bugs, test stability, improve balance, and make the game better before Early Access.
Things may be unfinished, unbalanced, buggy, or subject to change. saves, progress, features, balance, and content may also change during testing, and some progress may be reset if needed.
Access will be limited at first, probably around 50–100 players, so I can properly collect feedback, track issues, and make sure everything is stable. More players may be accepted later depending on how testing goes.
Thank you to everyone who has wishlisted the game, signed up for the Playtest, or followed development so far. Your support really helps, and I’m excited to finally get Sproutmart into players’ hands.
You can request access now through the Steam Playtest button on the store page. If everything goes according to plan, Sproutmart is currently targeting an Early Access launch this September.
More updates soon!
Source
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