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Steam News3 December 20257mo ago

📘 Dev Log – November Update Multiplayer

Dev Log – November Update November went by in a blur, and most of it was spent wrestling with one big thing: getting Sproutmart’s multiplayer sync to finally behave.

Full notes

Full Sproutmart – Grocery Store Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
  • Server
changedSome systems took their sweet time — especially the ones where players (or employees!) pick up boxes, place products on shelves, or interact with racks.
changedThis past week I also wrapped up the employee fixes , so the stocker, cashier, and the rest of the crew actually do their jobs properly in multiplayer. Seeing them finally work together smoothly feels great.

Dev Log – November Update

November went by in a blur, and most of it was spent wrestling with one big thing: getting Sproutmart’s multiplayer sync to finally behave.

Some systems took their sweet time — especially the ones where players (or employees!) pick up boxes, place products on shelves, or interact with racks.

This past week I also wrapped up the employee fixes, so the stocker, cashier, and the rest of the crew actually do their jobs properly in multiplayer. Seeing them finally work together smoothly feels great.

Most major systems are now in, only a few small ones remain. After that, December is all about: polishing the networking, cleaning up rough edges, and chasing any weird sync bugs still hiding around.

It’s been a very technical month, but the game is starting to feel more alive — especially when you see shelves filling, boxes moving around, and everything syncing across players.

Thanks for following along. Cozy chaos is coming together at last. 🛒✨ Discord channel: discord.gg/jHbQasgZFu Website: https://www.kappa-bits.com/

Source

Steam News / 3 December 2025

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