What changed
0 fixes1 addition3 changes1 removal
- Gameplay
- Balance
- UI and audio
removedBACKUPS & SAVE INTEGRITY - Unified backup list now reliably shows all valid backups (filesystem + local) without omissions - Backup import now highlights the imported backup and shows an informational modal (no automatic silent restore) - Backup strategy simplified: removed scattered ad‑hoc triggers; single 10‑minute auto interval + manual Quick Backup reduces I/O churn
changedECONOMY & LARGE NUMBERS - Full migration of coin / economy math to BigInt prevents precision loss at extremely large values - High-magnitude +/- coin badges ( > 1e18 ) now display correctly with proper scaled formatting
addedUI / LOGGING / TOOLING - Realtime metrics / economy chart throttled to 1 update per second for lower overhead - Advanced log view enabled by default for new saves to surface richer feedback immediately - Seed tooltips cleaned (removed obsolete offline grow line)
changed✨ Updates ----------- • Plot unlock cost rebalance for smoother early expansion: Plot 2 = 50M, Plot 3 = 500M, Plot 4 = 5B, Plot 5 = 50B • Internal number formatting / scaling adjustments to align with BigInt economy (consistency across charts, badges, logs)
changedNOTE: No other gameplay balance changes in this patch beyond the plot cost adjustments.
SproutBound changes
removedBACKUPS & SAVE INTEGRITY - Unified backup list now reliably shows all valid backups (filesystem + local) without omissions - Backup import now highlights the imported backup and shows an informational modal (no automatic silent restore) - Backup strategy simplified: removed scattered ad‑hoc triggers; single 10‑minute auto interval + manual Quick Backup reduces I/O churn
changedECONOMY & LARGE NUMBERS - Full migration of coin / economy math to BigInt prevents precision loss at extremely large values - High-magnitude +/- coin badges ( > 1e18 ) now display correctly with proper scaled formatting
addedUI / LOGGING / TOOLING - Realtime metrics / economy chart throttled to 1 update per second for lower overhead - Advanced log view enabled by default for new saves to surface richer feedback immediately - Seed tooltips cleaned (removed obsolete offline grow line)
changed✨ Updates ----------- • Plot unlock cost rebalance for smoother early expansion: Plot 2 = 50M, Plot 3 = 500M, Plot 4 = 5B, Plot 5 = 50B • Internal number formatting / scaling adjustments to align with BigInt economy (consistency across charts, badges, logs)
changedNOTE: No other gameplay balance changes in this patch beyond the plot cost adjustments.
SproutBound v1.1.1 Release Notes Release Date: October 2, 2025
🔧 Bug Fixes -------------
If you spot anything odd, please report it in the community Discord (https://discord.gg/qUkuzbXVzc) and I'll address it as quickly as possible, thanks!
BACKUPS & SAVE INTEGRITY - Unified backup list now reliably shows all valid backups (filesystem + local) without omissions - Backup import now highlights the imported backup and shows an informational modal (no automatic silent restore) - Backup strategy simplified: removed scattered ad‑hoc triggers; single 10‑minute auto interval + manual Quick Backup reduces I/O churn
ECONOMY & LARGE NUMBERS - Full migration of coin / economy math to BigInt prevents precision loss at extremely large values - High-magnitude +/- coin badges ( > 1e18 ) now display correctly with proper scaled formatting
UI / LOGGING / TOOLING - Realtime metrics / economy chart throttled to 1 update per second for lower overhead - Advanced log view enabled by default for new saves to surface richer feedback immediately - Seed tooltips cleaned (removed obsolete offline grow line)
STEAM & ACHIEVEMENTS - Automatic Steam achievement rescan on startup and when switching Steam accounts to keep everything in sync - Achievement retro sync refined and limited to a one‑time pass to prevent notification floods
PROGRESSION / PRESTIGE - Seed unlocks now reliably persist through prestige (unlocked seeds remain available after resetting)
✨ Updates ----------- • Plot unlock cost rebalance for smoother early expansion: Plot 2 = 50M, Plot 3 = 500M, Plot 4 = 5B, Plot 5 = 50B • Internal number formatting / scaling adjustments to align with BigInt economy (consistency across charts, badges, logs)
Enjoy a steadier experience with safer saves, accurate giant numbers, and seamless Steam syncing! 🌱
NOTE: No other gameplay balance changes in this patch beyond the plot cost adjustments.