Full notes
Full Sporeborn Dark update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- UI and audio
- Gameplay
Sporeborn Dark changes
We've made several updates recently, which are detailed in the new Dev Logs #16. We improved character and monster animations, added new items, updated the sound, and made the text easier to read. In addition, the fear mechanic now makes firearm sights shake when a character is scared.
Additional usable items were added to diversify existing ones.
Added new audio for additional storytelling.
Improved experimental rooms.
Worked on font improvements and readability.
Enhanced fear mechanics. When the character is highly scared, the firearm's aim will shake now
Weapons can be reloaded by clicking on the inventory slot where the ammo is stored, in addition to using the reload button
Source
Changelog.gg summarizes and formats this update. How we read updates.
