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Steam News16 June 20251y ago

Early Access Patch #15 (v0.2.5)

Early Access Patch #15 (v0.2.5) contains further feature work to help prepare for Chapter 3. It adds the "Trait Compendium", allowing players to view detailed description of enemy traits in-game.

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What changed

0 fixes5 additions1 change1 removal
  • Gameplay
  • UI and audio
addedEarly Access Patch #15 ( v0.2.5 ) contains further feature work to help prepare for Chapter 3. It adds the "Trait Compendium", allowing players to view detailed description of enemy traits in-game. It also allows players that have completed one of Aedma's Trials to use the associated blessing in the Main Quest (Chapter 1, Chapter 2, and beyond).
addedMain Quest Changes:Blessings of Clairvoyance and Instinct can now be used when repeating Chapters 1&2.
addedMain Quest Changes:If you've completed at least one of Aedma's Trials, the option will be available when starting a new quest.
addedTrait Compendium:A "Bestiary" section has been added to the main menu.
addedTrait Compendium:Note: Traits will have to be re-encountered in v0.2.5+ to unlock. (I added the tracking for enemies in v0.2.5, to avoid this inconvenience in the future for when the Enemy Codex is ready).
removedGeneral changes:Removed a couple of instances where the "Confirm" sound effect would get cut off in combat, creating a "chirp" sound when playing the game at lower framerates.

Splintered changes

addedEarly Access Patch #15 ( v0.2.5 ) contains further feature work to help prepare for Chapter 3. It adds the "Trait Compendium", allowing players to view detailed description of enemy traits in-game. It also allows players that have completed one of Aedma's Trials to use the associated blessing in the Main Quest (Chapter 1, Chapter 2, and beyond).
addedBlessings of Clairvoyance and Instinct can now be used when repeating Chapters 1&2.
addedIf you've completed at least one of Aedma's Trials, the option will be available when starting a new quest.
addedA "Bestiary" section has been added to the main menu.
addedNote: Traits will have to be re-encountered in v0.2.5+ to unlock. (I added the tracking for enemies in v0.2.5, to avoid this inconvenience in the future for when the Enemy Codex is ready).

Early Access Patch #15 (v0.2.5) contains further feature work to help prepare for Chapter 3. It adds the "Trait Compendium", allowing players to view detailed description of enemy traits in-game. It also allows players that have completed one of Aedma's Trials to use the associated blessing in the Main Quest (Chapter 1, Chapter 2, and beyond).

Main Quest Changes:

  • Blessings of Clairvoyance and Instinct can now be used when repeating Chapters 1&2.

  • If you've completed at least one of Aedma's Trials, the option will be available when starting a new quest.

Trait Compendium:

  • A "Bestiary" section has been added to the main menu.

  • The "Enemy Codex" is under construction and will arrive at a later date.

  • The "Trait Compendium" is available now.

    • Encountering enemy traits in game will unlock their detailed descriptions and will be viewable in the compendium.

    • The compendium currently contains all of the enemy traits available up until Chapter 2.

  • NoteTraits will have to be re-encountered in v0.2.5+ to unlock. (I added the tracking for enemies in v0.2.5, to avoid this inconvenience in the future for when the Enemy Codex is ready).

General changes:

  • The "Mageborne" enemy trait has been renamed to "Magicborne" for consistency.

  • Removed a couple of instances where the "Confirm" sound effect would get cut off in combat, creating a "chirp" sound when playing the game at lower framerates.

  • Delivering a glancing blow now plays a sound effect to provide better feedback.

  • Various behind the scenes changes to support Chapter 3.

Source

Steam News / 16 June 2025

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