In this update3
Full notes
Full Splintered update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Splintered changes
Early Access Patch #15 (v0.2.5) contains further feature work to help prepare for Chapter 3. It adds the "Trait Compendium", allowing players to view detailed description of enemy traits in-game. It also allows players that have completed one of Aedma's Trials to use the associated blessing in the Main Quest (Chapter 1, Chapter 2, and beyond).
Main Quest Changes:
Blessings of Clairvoyance and Instinct can now be used when repeating Chapters 1&2.
If you've completed at least one of Aedma's Trials, the option will be available when starting a new quest.
Trait Compendium:
A "Bestiary" section has been added to the main menu.
The "Enemy Codex" is under construction and will arrive at a later date.
The "Trait Compendium" is available now.
Encountering enemy traits in game will unlock their detailed descriptions and will be viewable in the compendium.
The compendium currently contains all of the enemy traits available up until Chapter 2.
- NoteTraits will have to be re-encountered in v0.2.5+ to unlock. (I added the tracking for enemies in v0.2.5, to avoid this inconvenience in the future for when the Enemy Codex is ready).
General changes:
The "Mageborne" enemy trait has been renamed to "Magicborne" for consistency.
Removed a couple of instances where the "Confirm" sound effect would get cut off in combat, creating a "chirp" sound when playing the game at lower framerates.
Delivering a glancing blow now plays a sound effect to provide better feedback.
Various behind the scenes changes to support Chapter 3.
Source
Changelog.gg summarizes and formats this update. How we read updates.
