Full notes
Full Splintered update
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What changed
- Gameplay
- Fixes
- Balance
Patch v1.0.3 is a minor patch featuring various fixes and improvements based on player feedback.
Details:
When starting a new run, the "Name" field will default to the your most recently used name from a completed run.
(Except when the last completed run was Chapter 4.)
Fixed a display issue when "Talents = Shuffle" in the randomizer, where it would display Talents you've already unlocked after saving -> quitting -> continuing.
Fixed an issue with Equipment Ability Shuffling that would cause Ludriel's Sword and Armor to not randomize their abilities.
Fixed an issue with the Roguelike Progression settings that would cause Ludriel's Sword and Armor to not display their abilities in the equipment menu.
Changed the description of "Rose Pendant" when using it in the item menu in Chapter 4.
It now acts similarly to using "Ludriel's Guidance", displaying the in-game help text.
Improved a behavior in Instinct mode: the player will now use Healing Flame over Magic Blast in situations where it's dealing significantly more damage (and the player is trying to optimize for damage).
The "Silent Strike" silencing effect will no longer display if the enemy has been defeated.
Various grammar and spelling fixes.
v1.0.3a Hotfix:
Fixed an issue introduced in v1.0.3 that would cause the "Trial of the Rogue" to fail to start/load.
v1.0.3b Hotfix:
Dreamstrike no longer reports putting the enemy to sleep if the enemy has already been defeated.
Fixed an issue in Clairvoyance mode where a spell exploding twice wouldn't include the second explosion's damage in the predictive damage display.
Source
Changelog.gg summarizes and formats this update. How we read updates.
